Player Matchup

Anhur
Anhur
Osunemi
Anhur
Level 160
God Stats
11W - 1L
1,751 SR
Queue Stats
155W - 97L
1,769 Elo+
Party 1
Tyr
Tyr
Skxxy
Tyr
Level 45
God Stats
3W - 0L
1,730 SR
Queue Stats
102W - 43L
1,769 Elo+
Party 1
Vulcan
Vulcan
TheGodlyGoat818
Vulcan
Level 158
God Stats
1W - 0L
1,695 SR
Queue Stats
376W - 274L
1,667 Elo+
Party 1
Athena
Athena
Zxz1400
Athena
Level 43
God Stats
39W - 14L
1,842 SR
Queue Stats
104W - 42L
1,709 Elo+
Party 1
Charybdis
Charybdis
xLoopss
Charybdis
Level 146
God Stats
7W - 3L
1,610 SR
Queue Stats
281W - 176L
1,646 Elo+
Party 1
Team Averages
Level 110
1,726 SR
1,712 Elo+

VS

Team Averages
Level 91
1,608 SR
1,502 Elo+
Pele
Pele
Covfee
Pele
Level 109
God Stats
25W - 27L
1,499 SR
Queue Stats
680W - 661L
1,478 Elo+
Party 2
Osiris
Osiris
Crimsonrock89
Osiris
Level 47
God Stats
4W - 4L
1,917 SR
Queue Stats
42W - 40L
1,598 Elo+
Solo
Merlin
Merlin
SirBruhh
Merlin
Level 67
God Stats
15W - 17L
1,585 SR
Queue Stats
433W - 425L
1,476 Elo+
Party 2
Charybdis
Charybdis
Tyjumei
Charybdis
Level 127
God Stats
89W - 89L
1,532 SR
Queue Stats
782W - 768L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
gmata210
Cthulhu
Level 103
God Stats
2W - 5L
1,509 SR
Queue Stats
39W - 41L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Osunemi
Anhur
15
5 / 2 / 4
8,406
701
7,576
8,512
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
Skxxy
Tyr
12
6 / 2 / 2
7,336
611
3,738
9,202
5,576
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 2 / 4
7,496
625
8,655
6,328
2,925
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
Zxz1400
Athena
10
0 / 4 / 8
6,039
503
3,905
8,278
3,472
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
xLoopss
Charybdis
10
1 / 3 / 4
6,339
528
5,673
8,298
2,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Covfee
Pele
10
2 / 4 / 2
6,125
510
3,662
10,146
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 5 / 4
5,614
468
2,672
7,430
3,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
SirBruhh
Merlin
12
5 / 2 / 4
6,861
572
5,899
8,936
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
Tyjumei
Charybdis
4
1 / 2 / 2
4,576
381
557
1,785
227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
gmata210
Cthulhu
11
5 / 4 / 3
7,297
608
7,073
11,204
6,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
28
17
Kills
13
13
Deaths
17
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
Covfee
Pele
2
4
2
0.75
L
0
5
4
0.4
W
Anhur
Osunemi
Anhur
5
2
4
3.5
L
Merlin
SirBruhh
Merlin
5
2
4
3.5
W
Tyr
Skxxy
Tyr
6
2
2
3.5
W
5
2
4
3.5
L
Charybdis
Tyjumei
Charybdis
1
2
2
1
W
Athena
Zxz1400
Athena
0
4
8
1
L
Cthulhu
gmata210
Cthulhu
5
4
3
1.63
W
Charybdis
xLoopss
Charybdis
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,547
Damage
19,863
40,618
Taken
39,501
17,238
Mitigated
16,506
9,374
Healing
7,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Covfee
Pele
3,662
1,290
0
1,119
10,146
2,883
0
2,709
7,437
0
33,920
L
2,672
928
0
1,201
7,430
3,825
0
3,852
3,578
0
15,741
W
Anhur
Osunemi
Anhur
7,576
4,856
0
2,955
8,512
2,673
150
3,433
4,584
0
61,505
L
Merlin
SirBruhh
Merlin
5,899
433
75
3,584
8,936
2,839
0
3,464
5,472
30,148
0
W
Tyr
Skxxy
Tyr
3,738
481
0
2,516
9,202
5,576
0
2,670
6,383
0
35,199
W
8,655
4,985
58
2,289
6,328
2,925
620
1,122
5,206
36,579
0
L
Charybdis
Tyjumei
Charybdis
557
335
0
186
1,785
227
0
75
1,710
0
2,170
W
Athena
Zxz1400
Athena
3,905
1,408
0
524
8,278
3,472
194
3,242
4,925
23,414
0
L
Cthulhu
gmata210
Cthulhu
7,073
941
168
1,343
11,204
6,732
0
2,460
8,744
28,854
0
W
Charybdis
xLoopss
Charybdis
5,673
3,526
0
1,032
8,298
2,592
0
1,690
6,487
0
40,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,616
Gold Earned
30,473
346
Minions Killed
187
0
Camps Cleared
0
1,148,082
Distance Traveled
1,037,045
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,125
510
61
5
0
265,277
1
L
Osiris
5,614
468
40
3
0
240,667
1
W
Anhur
8,406
701
120
10
0
199,507
4
L
Merlin
6,861
572
38
3
0
230,818
3
W
Tyr
7,336
611
64
5
0
245,097
0
W
Vulcan
7,496
625
57
5
0
228,929
1
L
Charybdis
4,576
381
6
1
0
70,948
0
W
Athena
6,039
503
37
3
0
242,322
0
L
Cthulhu
7,297
608
42
4
0
229,335
4
W
Charybdis
6,339
528
68
6
0
232,227
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role