Player Matchup

Charybdis
Charybdis
BallisticBank
Charybdis
Level 85
God Stats
8W - 9L
1,608 SR
Queue Stats
161W - 193L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
Caboose 4326
Cthulhu
Level 98
God Stats
35W - 39L
1,618 SR
Queue Stats
364W - 401L
1,518 Elo+
Party 1
Bellona
Bellona
ENCRYPTEDGREEN
Bellona
Level 85
God Stats
28W - 28L
1,446 SR
Queue Stats
293W - 360L
1,396 Elo+
Party 1
Ah Puch
Ah Puch
INNOMINATAM7
Ah Puch
Level 122
God Stats
72W - 46L
1,643 SR
Queue Stats
688W - 770L
1,475 Elo+
Party 1
Arachne
Arachne
kejelly
Arachne
Level 109
God Stats
3W - 4L
1,537 SR
Queue Stats
20W - 40L
1,372 Elo+
Party 1
Team Averages
Level 100
1,571 SR
1,437 Elo+

VS

Team Averages
Level 107
1,432 SR
1,499 Elo+
Terra
Terra
AscendingGod840
Terra
Level 99
God Stats
12W - 14L
1,546 SR
Queue Stats
378W - 373L
1,516 Elo+
Party 2
Izanami
Izanami
Mistaringo
Izanami
Level 60
God Stats
0W - 1L
1,249 SR
Queue Stats
9W - 9L
1,460 Elo+
Solo
Tyr
Tyr
iDeaven
Tyr
Level 67
God Stats
7W - 10L
1,462 SR
Queue Stats
263W - 255L
1,501 Elo+
Party 2
Agni
Agni
jofker
Agni
Level 160
God Stats
1W - 1L
1,274 SR
Queue Stats
177W - 158L
1,513 Elo+
Solo
Serqet
Serqet
ongoito
Serqet
Level 149
God Stats
2W - 3L
1,631 SR
Queue Stats
205W - 211L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BallisticBank
Charybdis
14
2 / 4 / 2
8,640
480
4,644
12,304
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Caboose 4326
Cthulhu
13
0 / 0 / 3
7,606
423
6,305
8,021
4,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 0 / 1
9,225
513
9,153
20,818
13,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
INNOMINATAM7
Ah Puch
19
10 / 1 / 2
11,976
665
14,048
15,861
7,547
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Arachne
kejelly
Arachne
13
3 / 1 / 4
8,544
475
7,584
10,459
7,831
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 3
8,081
449
5,245
12,028
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Mistaringo
Izanami
12
3 / 4 / 2
8,397
467
8,923
12,086
3,456
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
14
0 / 3 / 0
8,703
484
11,325
14,626
10,444
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Agni
jofker
Agni
16
2 / 5 / 1
10,025
557
7,882
10,107
3,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Serqet
ongoito
Serqet
14
1 / 8 / 0
8,405
467
7,720
16,009
4,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
20
Kills
6
6
Deaths
20
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
3
1.5
W
Charybdis
BallisticBank
Charybdis
2
4
2
0.75
W
Cthulhu
Caboose 4326
Cthulhu
0
0
3
1.5
W
5
0
1
5.5
W
Ah Puch
INNOMINATAM7
Ah Puch
10
1
2
11
L
Izanami
Mistaringo
Izanami
3
4
2
1
L
Tyr
0
3
0
0
L
Agni
jofker
Agni
2
5
1
0.5
W
Arachne
kejelly
Arachne
3
1
4
5
L
Serqet
ongoito
Serqet
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,734
Damage
41,095
67,463
Taken
64,856
37,329
Mitigated
32,286
34,470
Healing
18,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,245
667
1,029
5,867
12,028
10,131
0
4,300
7,728
32,820
0
W
Charybdis
BallisticBank
Charybdis
4,644
1,972
0
4,108
12,304
4,097
268
2,625
9,679
0
62,094
W
Cthulhu
Caboose 4326
Cthulhu
6,305
76
236
1,999
8,021
4,719
0
2,483
5,382
33,141
0
W
9,153
4,289
0
13,592
20,818
13,135
202
1,270
18,690
0
54,773
W
Ah Puch
INNOMINATAM7
Ah Puch
14,048
935
10
9,787
15,861
7,547
0
5,696
9,979
99,330
0
L
Izanami
Mistaringo
Izanami
8,923
4,633
0
801
12,086
3,456
0
4,644
7,442
0
47,480
L
Tyr
11,325
3,090
0
5,684
14,626
10,444
728
2,428
12,198
222
52,417
L
Agni
jofker
Agni
7,882
1,381
0
1,274
10,107
3,320
0
3,782
6,325
76,266
0
W
Arachne
kejelly
Arachne
7,584
4,895
0
4,738
10,459
7,831
0
1,792
8,307
0
38,697
L
Serqet
ongoito
Serqet
7,720
1,293
426
3,423
16,009
4,935
0
5,199
10,810
0
54,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,991
Gold Earned
43,611
485
Minions Killed
473
0
Camps Cleared
0
1,776,911
Distance Traveled
1,666,814
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,081
449
59
3
0
341,877
0
W
Charybdis
8,640
480
105
6
0
299,103
0
W
Cthulhu
7,606
423
50
3
0
356,158
1
W
Bellona
9,225
513
95
5
0
369,994
1
W
Ah Puch
11,976
665
170
9
0
364,460
4
L
Izanami
8,397
467
68
4
0
288,788
0
L
Tyr
8,703
484
108
6
0
366,952
2
L
Agni
10,025
557
145
8
0
339,372
6
W
Arachne
8,544
475
65
4
0
387,196
0
L
Serqet
8,405
467
93
5
0
329,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role