Player Matchup

Sun Wukong
Sun Wukong
Deus HeavyD
Sun Wukong
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 139L
1,621 Elo+
Solo
Apollo
Apollo
copia_eventual7
Apollo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 220L
1,666 Elo+
Solo
Yemoja
Yemoja
irishcremer
Yemoja
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 156L
1,618 Elo+
Solo
Da Ji
Da Ji
redito_liquido
Da Ji
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
108W - 101L
1,771 Elo+
Solo
Hel
Hel
xMADxCutover
Hel
Level 28
God Stats
9W - 3L
1,990 SR
Queue Stats
65W - 36L
1,773 Elo+
Solo
Team Averages
Level 23
1,598 SR
1,690 Elo+

VS

Team Averages
Level 14
1,533 SR
1,623 Elo+
Merlin
Merlin
DiveGang
Merlin
Level 24
God Stats
4W - 12L
1,657 SR
Queue Stats
351W - 347L
1,700 Elo+
Solo
Cerberus
Cerberus
Probeh
Cerberus
Level 8
God Stats
6W - 6L
1,266 SR
Queue Stats
112W - 123L
1,555 Elo+
Party 1
The Morrigan
The Morrigan
StonedSmurf3
The Morrigan
Level 17
God Stats
8W - 2L
1,765 SR
Queue Stats
31W - 19L
1,728 Elo+
Solo
Sun Wukong
Sun Wukong
alex5grant
Sun Wukong
Level 16
God Stats
11W - 12L
1,475 SR
Queue Stats
31W - 47L
1,459 Elo+
Party 1
Izanami
Izanami
iNameWho
Izanami
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
26W - 21L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Deus HeavyD
Sun Wukong
18
4 / 5 / 2
11,874
516
9,313
19,515
16,482
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

18
1 / 8 / 2
11,147
485
6,464
18,616
7,007
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
13
1 / 0 / 2
9,585
417
4,158
10,722
10,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
3 / 7 / 2
11,437
497
10,675
20,032
8,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 7 / 4
11,954
520
11,060
19,636
7,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DiveGang
Merlin
19
4 / 4 / 6
12,712
553
10,968
14,420
5,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Probeh
Cerberus
16
3 / 0 / 12
11,086
482
9,583
12,261
11,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
StonedSmurf3
The Morrigan
20
9 / 4 / 7
13,129
571
16,103
14,150
6,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
alex5grant
Sun Wukong
17
0 / 1 / 1
10,542
458
3,003
9,830
10,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
iNameWho
Izanami
20
11 / 3 / 4
14,022
610
19,002
11,812
4,200
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
12
Kills
27
27
Deaths
12
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Deus HeavyD
Sun Wukong
4
5
2
1
W
Merlin
DiveGang
Merlin
4
4
6
1.75
W
Cerberus
Probeh
Cerberus
3
0
12
9
W
The Morrigan
StonedSmurf3
The Morrigan
9
4
7
3.13
W
Sun Wukong
alex5grant
Sun Wukong
0
1
1
0.5
L
1
8
2
0.25
W
Izanami
iNameWho
Izanami
11
3
4
4.33
L
Yemoja
1
0
2
2
L
3
7
2
0.57
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,670
Damage
58,659
88,521
Taken
62,473
49,286
Mitigated
38,502
31,352
Healing
15,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Deus HeavyD
Sun Wukong
9,313
1,154
0
6,224
19,515
16,482
0
6,990
11,854
0
68,068
W
Merlin
DiveGang
Merlin
10,968
459
0
2,757
14,420
5,497
0
4,482
9,570
96,912
0
W
Cerberus
Probeh
Cerberus
9,583
260
0
3,463
12,261
11,909
0
4,459
7,331
28,910
0
W
The Morrigan
StonedSmurf3
The Morrigan
16,103
3,321
0
3,264
14,150
6,384
0
4,728
9,286
83,309
16,305
W
Sun Wukong
alex5grant
Sun Wukong
3,003
560
0
3,438
9,830
10,512
709
0
9,830
0
54,570
L
6,464
3,503
0
5,610
18,616
7,007
2,473
2,960
15,654
0
89,036
W
Izanami
iNameWho
Izanami
19,002
12,567
0
2,713
11,812
4,200
1,154
741
11,071
0
129,094
L
Yemoja
4,158
809
1,506
1,630
10,722
10,078
220
5,835
4,745
30,407
0
L
10,675
2,513
0
3,181
20,032
8,555
395
8,294
11,455
0
95,789
L
11,060
334
3,617
9,584
19,636
7,164
446
8,181
11,038
79,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,997
Gold Earned
61,491
634
Minions Killed
647
0
Camps Cleared
0
2,109,588
Distance Traveled
2,095,276
41
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,874
516
122
5
0
393,367
6
W
Merlin
12,712
553
181
8
0
390,424
7
W
Cerberus
11,086
482
28
1
0
444,210
4
W
The Morrigan
13,129
571
137
6
0
411,098
6
W
Sun Wukong
10,542
458
119
5
0
429,602
0
L
Apollo
11,147
485
155
7
0
403,911
5
W
Izanami
14,022
610
182
8
0
419,942
4
L
Yemoja
9,585
417
49
2
0
434,429
16
L
Da Ji
11,437
497
146
6
0
457,603
3
L
Hel
11,954
520
162
7
0
420,278
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role