Player Matchup

Cthulhu
Cthulhu
Cthulhukid
Cthulhu
Level 6
God Stats
4W - 6L
1,248 SR
Queue Stats
4W - 12L
1,013 Elo+
Party 2
Charybdis
Charybdis
Phatkat033
Charybdis
Level 66
God Stats
6W - 6L
1,534 SR
Queue Stats
231W - 345L
1,287 Elo+
Party 2
Izanami
Izanami
ironman12345hi
Izanami
Level 29
God Stats
7W - 3L
1,690 SR
Queue Stats
27W - 28L
1,292 Elo+
Party 2
Team Averages
Level 34
1,491 SR
1,197 Elo+

VS

Team Averages
Level 70
1,406 SR
1,315 Elo+
Ah Puch
Ah Puch
CHIHawks4LIFE
Ah Puch
Level 65
God Stats
33W - 30L
1,537 SR
Queue Stats
382W - 411L
1,288 Elo+
Party 1
Achilles
Achilles
GeeseGooser
Achilles
Level 61
God Stats
32W - 31L
1,501 SR
Queue Stats
217W - 224L
1,375 Elo+
Party 1
Charybdis
Charybdis
iBayonet
Charybdis
Level 84
God Stats
2W - 1L
1,181 SR
Queue Stats
45W - 77L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cthulhukid
Cthulhu
10
0 / 10 / 2
8,756
547
3,205
22,075
16,152
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Phatkat033
Charybdis
11
1 / 10 / 1
9,435
590
8,589
18,150
4,811
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 11 / 2
9,043
565
8,101
16,719
4,553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
16
12 / 0 / 16
12,307
769
15,925
6,941
2,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
GeeseGooser
Achilles
16
8 / 1 / 21
11,855
741
16,368
17,073
22,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
iBayonet
Charybdis
16
11 / 1 / 14
12,271
767
16,024
9,961
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
82
1
Kills
31
31
Deaths
2
5
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
12
0
16
20
L
Cthulhu
Cthulhukid
Cthulhu
0
10
2
0.1
W
Achilles
GeeseGooser
Achilles
8
1
21
18.5
L
Charybdis
Phatkat033
Charybdis
1
10
1
0.15
W
Charybdis
iBayonet
Charybdis
11
1
14
18
L
0
11
2
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,895
Damage
48,317
56,944
Taken
33,975
25,516
Mitigated
28,413
6,567
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
15,925
363
0
1,795
6,941
2,394
1,064
1,143
5,798
47,507
0
L
Cthulhu
Cthulhukid
Cthulhu
3,205
161
79
1,243
22,075
16,152
36
5,506
16,142
12,360
0
W
Achilles
GeeseGooser
Achilles
16,368
3,022
762
5,577
17,073
22,455
394
1,949
15,124
0
39,933
L
Charybdis
Phatkat033
Charybdis
8,589
3,079
629
2,581
18,150
4,811
104
5,275
12,559
0
23,712
W
Charybdis
iBayonet
Charybdis
16,024
8,319
612
1,228
9,961
3,564
1,994
1,005
8,956
0
51,092
L
8,101
4,767
533
1,502
16,719
4,553
942
5,248
10,847
0
35,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,234
Gold Earned
36,433
150
Minions Killed
194
1
Camps Cleared
10
687,072
Distance Traveled
889,224
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,307
769
62
4
6
298,556
0
L
Cthulhu
8,756
547
27
2
0
217,530
2
W
Achilles
11,855
741
44
3
2
326,701
3
L
Charybdis
9,435
590
42
3
0
242,765
3
W
Charybdis
12,271
767
88
6
2
263,967
3
L
Izanami
9,043
565
81
5
1
226,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role