Player Matchup

Horus
Horus
CB-Clutch-19
Horus
Level 11
God Stats
4W - 2L
1,786 SR
Queue Stats
9W - 14L
1,508 Elo+
Solo
Susano
Susano
Highs6s
Susano
Level 18
God Stats
2W - 0L
1,521 SR
Queue Stats
31W - 22L
1,629 Elo+
Solo
Chang'e
Chang'e
RY--JO
Chang'e
Level 3
God Stats
13W - 4L
1,500 SR
Queue Stats
18W - 12L
1,605 Elo+
Solo
Kukulkan
Kukulkan
annunaki_ghost
Kukulkan
Level 28
God Stats
323W - 316L
1,543 SR
Queue Stats
582W - 613L
1,553 Elo+
Solo
Neith
Neith
pi-to_cor-to
Neith
Level 22
God Stats
3W - 6L
1,214 SR
Queue Stats
79W - 82L
1,528 Elo+
Solo
Team Averages
Level 16
1,513 SR
1,565 Elo+

VS

Team Averages
Level 20
1,574 SR
1,577 Elo+
Bacchus
Bacchus
EggplantPrism25
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
Elewds
Zhong Kui
Level 27
God Stats
39W - 39L
1,650 SR
Queue Stats
264W - 264L
1,597 Elo+
Party 1
Neith
Neith
THCxBlaze
Neith
Level 17
God Stats
4W - 2L
1,722 SR
Queue Stats
31W - 25L
1,665 Elo+
Solo
Hercules
Hercules
TheSilentSteppa8
Hercules
Level 27
God Stats
7W - 4L
1,500 SR
Queue Stats
179W - 192L
1,533 Elo+
Solo
Fenrir
Fenrir
laffdaddy13
Fenrir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 166L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 7
5,447
545
3,315
4,640
2,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
Highs6s
Susano
10
3 / 0 / 5
6,014
601
4,372
7,747
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
RY--JO
Chang'e
11
0 / 3 / 0
5,961
596
4,601
5,847
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
12
4 / 0 / 2
6,908
691
3,944
2,860
1,161
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
3 / 0 / 3
5,920
592
3,141
4,215
1,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,623
462
1,885
5,882
2,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Elewds
Zhong Kui
9
0 / 4 / 0
5,105
511
2,508
8,513
5,546
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
THCxBlaze
Neith
8
0 / 2 / 0
4,649
465
3,411
5,269
1,197
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 2 / 3
4,493
449
1,728
7,686
6,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
9
2 / 2 / 0
5,275
528
1,449
6,336
1,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
2
3
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
0
4
0
0
L
Zhong Kui
Elewds
Zhong Kui
0
4
0
0
W
Susano
Highs6s
Susano
3
0
5
5.5
W
Chang'e
RY--JO
Chang'e
0
3
0
0
L
Neith
THCxBlaze
Neith
0
2
0
0
L
0
2
3
0.75
W
Kukulkan
4
0
2
5
L
Fenrir
2
2
0
1
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,373
Damage
10,981
25,309
Taken
33,686
9,380
Mitigated
17,951
9,956
Healing
11,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,315
1,012
323
1,445
4,640
2,586
0
1,122
3,518
0
8,922
L
1,885
70
0
463
5,882
2,604
0
0
5,755
11,390
0
L
Zhong Kui
Elewds
Zhong Kui
2,508
572
0
3,300
8,513
5,546
0
2,613
5,734
31,163
0
W
Susano
Highs6s
Susano
4,372
1,996
0
2,850
7,747
2,304
0
2,275
5,472
0
26,123
W
Chang'e
RY--JO
Chang'e
4,601
216
0
2,160
5,847
2,243
669
0
5,847
33,436
0
L
Neith
THCxBlaze
Neith
3,411
1,943
0
2,636
5,269
1,197
0
307
4,813
0
23,736
L
1,728
388
0
2,712
7,686
6,766
0
4,006
3,302
0
13,613
W
Kukulkan
3,944
620
0
945
2,860
1,161
803
435
2,425
48,368
0
L
Fenrir
1,449
162
0
2,246
6,336
1,838
0
1,205
5,055
0
18,057
W
3,141
563
0
2,233
4,215
1,086
0
561
3,654
0
29,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
24,145
317
Minions Killed
199
0
Camps Cleared
0
960,426
Distance Traveled
863,216
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,447
545
14
1
0
198,637
5
L
Bacchus
4,623
462
18
2
0
172,521
5
L
Zhong Kui
5,105
511
68
7
0
171,336
2
W
Susano
6,014
601
55
6
0
211,153
1
W
Chang'e
5,961
596
82
8
0
184,636
2
L
Neith
4,649
465
45
5
0
171,698
3
L
Hercules
4,493
449
22
2
0
149,794
0
W
Kukulkan
6,908
691
103
10
0
196,215
2
L
Fenrir
5,275
528
46
5
0
197,867
0
W
Neith
5,920
592
63
6
0
169,785
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role