Player Matchup

Olorun
Olorun
Elvaril
Olorun
Level 123
God Stats
10W - 7L
1,436 SR
Queue Stats
424W - 413L
1,495 Elo+
Solo
Geb
Geb
Faze Juanes9311
Geb
Level 54
God Stats
0W - 4L
1,285 SR
Queue Stats
181W - 182L
1,482 Elo+
Party 2
Guan Yu
Guan Yu
Fujitora_A
Guan Yu
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 24L
1,402 Elo+
Party 3
Nemesis
Nemesis
Im-God-Whoisyou
Nemesis
Level 49
God Stats
0W - 1L
1,303 SR
Queue Stats
18W - 27L
1,420 Elo+
Party 3
Apollo
Apollo
jefemiguel
Apollo
Level 138
God Stats
1W - 2L
1,527 SR
Queue Stats
234W - 242L
1,523 Elo+
Party 2
Team Averages
Level 84
1,410 SR
1,464 Elo+

VS

Team Averages
Level 111
1,505 SR
1,540 Elo+
Serqet
Serqet
GreenSpaghettis
Serqet
Level 141
God Stats
8W - 4L
1,864 SR
Queue Stats
284W - 243L
1,555 Elo+
Solo
Fenrir
Fenrir
KingSavageWolfi
Fenrir
Level 97
God Stats
2W - 4L
1,342 SR
Queue Stats
281W - 277L
1,530 Elo+
Solo
Sobek
Sobek
Magnificent___1
Sobek
Level 115
God Stats
3W - 2L
1,469 SR
Queue Stats
601W - 595L
1,520 Elo+
Solo
Hel
Hel
Pyros Wrath 78
Hel
Level 76
God Stats
1W - 1L
1,066 SR
Queue Stats
63W - 46L
1,525 Elo+
Party 1
Tyr
Tyr
TermedROCKMAN
Tyr
Level 125
God Stats
3W - 0L
1,785 SR
Queue Stats
28W - 39L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Elvaril
Olorun
12
3 / 3 / 4
7,670
767
11,690
8,106
3,771
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 8
6,926
693
7,751
11,608
8,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
Fujitora_A
Guan Yu
12
1 / 3 / 6
6,882
688
6,866
12,788
10,252
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 7 / 5
7,121
712
12,437
14,387
8,227
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
jefemiguel
Apollo
16
5 / 2 / 4
8,741
874
14,661
9,575
6,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 10
8,258
826
8,519
13,569
9,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 2 / 10
9,119
912
10,886
11,595
7,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 2 / 9
7,702
770
8,270
12,608
12,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 2 / 11
7,695
770
8,965
9,165
5,719
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 2 / 9
8,969
897
12,442
24,660
14,205
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
10
Kills
18
18
Deaths
10
27
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Olorun
Elvaril
Olorun
3
3
4
1.67
L
0
3
8
1.33
L
Guan Yu
Fujitora_A
Guan Yu
1
3
6
1.33
W
3
2
10
4
L
1
7
5
0.5
W
5
2
10
5
W
2
2
9
3.25
W
2
2
11
3.75
W
6
2
9
5.25
L
Apollo
jefemiguel
Apollo
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,405
Damage
49,082
56,464
Taken
71,597
37,451
Mitigated
49,462
16,759
Healing
45,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Elvaril
Olorun
11,690
7,742
852
2,367
8,106
3,771
59
2,346
5,244
26,270
0
L
7,751
1,026
1,404
883
11,608
8,499
0
3,123
7,320
10,604
0
L
Guan Yu
Fujitora_A
Guan Yu
6,866
673
1,453
1,561
12,788
10,252
0
5,691
6,013
0
8,170
W
8,519
945
3,689
2,763
13,569
9,077
43
3,756
9,813
2,531
9,180
L
12,437
5,563
336
1,898
14,387
8,227
0
3,160
10,492
0
17,448
W
10,886
1,313
1,046
3,091
11,595
7,895
1,797
3,502
8,093
0
18,592
W
8,270
299
1,052
3,324
12,608
12,566
177
4,009
8,599
13,292
0
W
8,965
1,420
12,934
4,890
9,165
5,719
279
2,558
6,607
17,079
0
W
12,442
1,570
739
11,967
24,660
14,205
612
5,616
19,044
0
25,960
L
Apollo
jefemiguel
Apollo
14,661
7,430
2,906
3,099
9,575
6,702
153
2,875
6,569
0
31,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,340
Gold Earned
41,743
87
Minions Killed
87
0
Camps Cleared
0
925,317
Distance Traveled
1,056,701
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,670
767
31
3
0
126,264
0
L
Geb
6,926
693
2
0
0
217,929
1
L
Guan Yu
6,882
688
4
0
0
215,216
1
W
Serqet
8,258
826
10
1
0
228,115
5
L
Nemesis
7,121
712
8
1
0
175,697
2
W
Fenrir
9,119
912
25
3
0
203,249
2
W
Sobek
7,702
770
15
2
0
199,486
0
W
Hel
7,695
770
8
1
0
209,148
0
W
Tyr
8,969
897
29
3
0
216,703
1
L
Apollo
8,741
874
42
4
0
190,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role