Player Matchup

Merlin
Merlin
DeadAcePool
Merlin
Level 29
God Stats
3W - 4L
1,366 SR
Queue Stats
96W - 109L
1,436 Elo+
Party 1
Chaac
Chaac
SharpShooterMoo
Chaac
Level 29
God Stats
5W - 5L
1,439 SR
Queue Stats
98W - 105L
1,433 Elo+
Solo
Chang'e
Chang'e
Trollorun
Chang'e
Level 28
God Stats
4W - 1L
1,486 SR
Queue Stats
55W - 53L
1,467 Elo+
Solo
Charybdis
Charybdis
Wozdamack87
Charybdis
Level 28
God Stats
3W - 2L
1,463 SR
Queue Stats
74W - 78L
1,421 Elo+
Party 1
Da Ji
Da Ji
zeroattack
Da Ji
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 71L
1,455 Elo+
Party 1
Team Averages
Level 28
1,451 SR
1,442 Elo+

VS

Team Averages
Level 20
1,402 SR
1,424 Elo+
Scylla
Scylla
DrBocaj
Scylla
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 61L
1,458 Elo+
Solo
Charybdis
Charybdis
Elmwar
Charybdis
Level 27
God Stats
0W - 1L
1,301 SR
Queue Stats
15W - 14L
1,468 Elo+
Solo
Tsukuyomi
Tsukuyomi
Kieleios
Tsukuyomi
Level 18
God Stats
3W - 8L
1,316 SR
Queue Stats
64W - 90L
1,428 Elo+
Solo
Set
Set
LolyoudiedxD
Set
Level 16
God Stats
3W - 6L
1,615 SR
Queue Stats
32W - 23L
1,435 Elo+
Solo
Sol
Sol
flyawayquaser
Sol
Level 8
God Stats
0W - 1L
1,276 SR
Queue Stats
5W - 8L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
5 / 3 / 3
13,429
560
8,607
12,620
5,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
8 / 4 / 11
12,703
529
11,746
24,986
24,975
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Trollorun
Chang'e
20
8 / 0 / 5
13,479
562
10,349
17,033
11,510
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
Wozdamack87
Charybdis
20
10 / 5 / 5
13,288
554
11,256
13,526
5,309
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Da Ji
20
15 / 3 / 8
14,266
594
16,327
18,263
9,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DrBocaj
Scylla
16
6 / 4 / 1
11,146
464
11,034
12,733
4,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charybdis
Elmwar
Charybdis
15
1 / 14 / 4
9,862
411
7,374
18,394
4,759
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Kieleios
Tsukuyomi
14
1 / 10 / 4
9,890
412
8,446
20,705
7,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
6 / 8 / 1
12,860
536
15,236
19,482
17,778
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 11 / 1
9,015
376
6,346
13,546
3,383
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
26
46
Kills
15
15
Deaths
47
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
5
3
3
2.17
L
Scylla
DrBocaj
Scylla
6
4
1
1.63
L
Charybdis
Elmwar
Charybdis
1
14
4
0.21
L
Tsukuyomi
Kieleios
Tsukuyomi
1
10
4
0.3
L
6
8
1
0.81
W
8
4
11
3.38
W
Chang'e
Trollorun
Chang'e
8
0
5
10.5
W
Charybdis
Wozdamack87
Charybdis
10
5
5
2.5
L
1
11
1
0.14
W
Da Ji
15
3
8
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,285
Damage
48,436
86,428
Taken
84,860
56,530
Mitigated
37,316
25,473
Healing
14,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,607
614
52
3,095
12,620
5,168
4,639
0
12,620
84,383
0
L
Scylla
DrBocaj
Scylla
11,034
860
0
4,323
12,733
4,346
0
3,258
9,475
59,779
0
L
Charybdis
Elmwar
Charybdis
7,374
3,441
0
780
18,394
4,759
343
3,307
15,087
0
48,650
L
Tsukuyomi
Kieleios
Tsukuyomi
8,446
2,525
0
5,483
20,705
7,050
0
3,403
17,302
0
62,371
L
15,236
7,287
0
3,756
19,482
17,778
882
9,915
9,567
0
74,085
W
11,746
922
0
6,724
24,986
24,975
1,648
7,914
16,880
13,880
45,215
W
Chang'e
Trollorun
Chang'e
10,349
383
2,958
10,404
17,033
11,510
1,482
3,333
13,600
91,511
0
W
Charybdis
Wozdamack87
Charybdis
11,256
5,987
0
0
13,526
5,309
3,133
3,394
9,952
0
79,512
L
6,346
1,189
0
427
13,546
3,383
167
1,014
12,532
44,957
0
W
Da Ji
16,327
2,792
0
2,240
18,263
9,568
1,088
2,691
15,476
0
87,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,165
Gold Earned
52,773
669
Minions Killed
477
0
Camps Cleared
0
2,185,858
Distance Traveled
1,771,769
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,429
560
162
7
0
401,999
3
L
Scylla
11,146
464
100
4
0
332,493
4
L
Charybdis
9,862
411
82
3
0
352,912
0
L
Tsukuyomi
9,890
412
89
4
0
390,196
0
L
Set
12,860
536
134
6
0
407,595
0
W
Chaac
12,703
529
83
3
0
442,408
5
W
Chang'e
13,479
562
143
6
0
423,466
2
W
Charybdis
13,288
554
141
6
0
421,923
5
L
Sol
9,015
376
72
3
0
288,573
0
W
Da Ji
14,266
594
140
6
0
496,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role