Player Matchup

Fenrir
Fenrir
CeceDoesntGame
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,149 Elo+
Party 1
Bacchus
Bacchus
DRSSZ
Bacchus
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 55L
1,337 Elo+
Party 1
Horus
Horus
ICAzebra
Horus
Level 32
God Stats
1W - 1L
1,681 SR
Queue Stats
198W - 174L
1,540 Elo+
Solo
Nemesis
Nemesis
Madz4221
Nemesis
Level 29
God Stats
0W - 2L
1,314 SR
Queue Stats
5W - 18L
1,251 Elo+
Party 1
Kukulkan
Kukulkan
Rockbert182
Kukulkan
Level 124
God Stats
0W - 2L
1,408 SR
Queue Stats
109W - 116L
1,451 Elo+
Solo
Team Averages
Level 60
1,481 SR
1,346 Elo+

VS

Team Averages
Level 50
1,496 SR
1,425 Elo+
Janus
Janus
AerialFox
Janus
Level 60
God Stats
15W - 15L
1,448 SR
Queue Stats
92W - 100L
1,430 Elo+
Solo
Skadi
Skadi
AnxiousElf
Skadi
Level 17
God Stats
21W - 31L
1,431 SR
Queue Stats
29W - 48L
1,333 Elo+
Party 2
Odin
Odin
BruteForce311
Odin
Level 63
God Stats
1W - 1L
1,225 SR
Queue Stats
107W - 118L
1,356 Elo+
Party 2
Charybdis
Charybdis
Xanzazia
Charybdis
Level 34
God Stats
2W - 0L
1,777 SR
Queue Stats
44W - 41L
1,429 Elo+
Solo
Tsukuyomi
Tsukuyomi
basecow
Tsukuyomi
Level 78
God Stats
3W - 0L
1,601 SR
Queue Stats
43W - 31L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 11 / 3
10,682
890
4,458
19,515
9,783
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
DRSSZ
Bacchus
17
0 / 5 / 3
10,301
858
6,753
19,717
22,663
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
ICAzebra
Horus
16
0 / 5 / 2
10,571
881
8,617
28,400
32,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
Madz4221
Nemesis
16
0 / 20 / 2
9,508
792
7,836
30,223
12,387
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Rockbert182
Kukulkan
17
3 / 3 / 1
12,151
1,013
15,167
11,361
4,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AerialFox
Janus
20
7 / 1 / 24
12,494
1,041
22,062
6,378
2,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
20
7 / 0 / 27
12,809
1,067
16,947
7,777
4,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
9 / 1 / 20
12,095
1,008
14,485
11,502
13,048
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charybdis
Xanzazia
Charybdis
19
9 / 3 / 17
11,930
994
17,663
12,168
5,124
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
basecow
Tsukuyomi
20
12 / 0 / 23
13,089
1,091
28,429
10,820
9,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
155
5
Kills
44
44
Deaths
5
11
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Janus
AerialFox
Janus
7
1
24
19
W
Skadi
7
0
27
20.5
W
9
1
20
19
L
2
11
3
0.32
L
Bacchus
DRSSZ
Bacchus
0
5
3
0.3
L
Horus
ICAzebra
Horus
0
5
2
0.2
L
Nemesis
Madz4221
Nemesis
0
20
2
0.05
L
Kukulkan
Rockbert182
Kukulkan
3
3
1
1.17
W
Charybdis
Xanzazia
Charybdis
9
3
17
5.83
W
Tsukuyomi
basecow
Tsukuyomi
12
0
23
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,831
Damage
99,586
109,216
Taken
48,645
81,930
Mitigated
34,273
11,968
Healing
6,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
AerialFox
Janus
22,062
1,626
364
1,379
6,378
2,321
0
2,362
4,016
50,567
0
W
Skadi
16,947
8,543
0
886
7,777
4,255
0
3,764
4,013
0
34,889
W
14,485
1,805
0
375
11,502
13,048
0
6,429
5,073
7,922
17,403
L
4,458
1,232
0
29
19,515
9,783
0
4,865
14,268
0
10,442
L
Bacchus
DRSSZ
Bacchus
6,753
477
401
890
19,717
22,663
0
5,180
14,186
20,165
0
L
Horus
ICAzebra
Horus
8,617
3,367
3,092
5,817
28,400
32,110
0
6,084
21,725
5,113
12,193
L
Nemesis
Madz4221
Nemesis
7,836
2,368
0
1,068
30,223
12,387
0
8,457
21,485
0
14,815
L
Kukulkan
Rockbert182
Kukulkan
15,167
808
0
671
11,361
4,987
0
1,509
9,444
78,220
0
W
Charybdis
Xanzazia
Charybdis
17,663
12,619
0
1,546
12,168
5,124
0
5,748
6,420
0
41,083
W
Tsukuyomi
basecow
Tsukuyomi
28,429
6,758
0
1,634
10,820
9,525
0
5,832
4,988
0
36,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,213
Gold Earned
62,417
198
Minions Killed
227
4
Camps Cleared
7
958,714
Distance Traveled
1,111,766
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,494
1,041
79
7
1
213,122
0
W
Skadi
12,809
1,067
36
3
0
222,193
2
W
Odin
12,095
1,008
23
2
1
222,085
0
L
Fenrir
10,682
890
5
0
2
158,036
1
L
Bacchus
10,301
858
24
2
0
190,957
0
L
Horus
10,571
881
17
1
1
206,722
3
L
Nemesis
9,508
792
5
0
1
171,883
0
L
Kukulkan
12,151
1,013
147
12
0
231,116
1
W
Charybdis
11,930
994
74
6
2
199,493
0
W
Tsukuyomi
13,089
1,091
15
1
3
254,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role