Player Matchup

Guan Yu
Guan Yu
TwichBomberzz
Guan Yu
Level 29
God Stats
8W - 4L
1,747 SR
Queue Stats
50W - 70L
1,408 Elo+
Party 1
Chaac
Chaac
l3orborygmos
Chaac
Level 127
God Stats
29W - 14L
1,710 SR
Queue Stats
461W - 240L
1,746 Elo+
Party 1
Hera
Hera
ΜeLtz
Hera
Level 137
God Stats
13W - 3L
1,850 SR
Queue Stats
3,013W - 513L
1,904 Elo+
Party 1
Team Averages
Level 98
1,769 SR
1,686 Elo+

VS

Team Averages
Level 75
1,525 SR
1,548 Elo+
Ymir
Ymir
DragonGlow
Ymir
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Rama
Rama
DylanAteHer
Rama
Level 156
God Stats
3W - 3L
1,481 SR
Queue Stats
188W - 147L
1,653 Elo+
Party 2
Cthulhu
Cthulhu
arkey516
Cthulhu
Level 64
God Stats
0W - 4L
1,594 SR
Queue Stats
24W - 21L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
11
3 / 1 / 14
7,441
827
4,914
6,455
5,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 1 / 10
8,363
929
4,032
10,469
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
ΜeLtz
Hera
13
8 / 0 / 8
8,409
934
12,968
4,437
1,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 1
5,303
589
0
7,022
2,977
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
1 / 4 / 1
6,029
670
4,107
6,153
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
arkey516
Cthulhu
8
1 / 7 / 1
5,960
662
5,067
14,378
8,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
16
Kills
2
2
Deaths
17
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
1
4
1
0.38
W
Guan Yu
3
1
14
10
L
Cthulhu
arkey516
Cthulhu
1
7
1
0.21
W
5
1
10
10
W
Hera
ΜeLtz
Hera
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,914
Damage
9,174
21,361
Taken
27,553
14,165
Mitigated
13,297
10,305
Healing
1,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
7,022
2,977
0
3,658
3,099
360
0
L
4,107
2,491
0
291
6,153
2,141
0
2,693
3,280
0
21,568
W
Guan Yu
4,914
584
965
2,799
6,455
5,453
456
1,993
4,387
0
12,430
L
Cthulhu
arkey516
Cthulhu
5,067
30
109
992
14,378
8,179
0
6,287
7,412
15,829
0
W
4,032
1,014
0
4,520
10,469
7,295
553
1,937
8,532
542
12,480
W
Hera
ΜeLtz
Hera
12,968
3,612
0
2,021
4,437
1,417
1,353
1,669
2,768
51,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,213
Gold Earned
17,292
124
Minions Killed
62
8
Camps Cleared
1
561,749
Distance Traveled
360,937
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,303
589
2
0
0
100,698
0
L
Rama
6,029
670
50
6
0
117,743
2
W
Guan Yu
7,441
827
16
2
2
190,005
2
L
Cthulhu
5,960
662
10
1
1
142,496
0
W
Chaac
8,363
929
13
1
2
201,653
2
W
Hera
8,409
934
95
11
4
170,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role