Player Matchup

Cthulhu
Cthulhu
XxAlaricxX
Cthulhu
Level 138
God Stats
3W - 1L
1,740 SR
Queue Stats
211W - 229L
1,494 Elo+
Solo
Thoth
Thoth
aNamedUSPerson
Thoth
Level 60
God Stats
8W - 20L
1,379 SR
Queue Stats
210W - 150L
1,602 Elo+
Party 2
Jing Wei
Jing Wei
motleytofu
Jing Wei
Level 102
God Stats
2W - 2L
1,664 SR
Queue Stats
350W - 312L
1,485 Elo+
Party 2
Team Averages
Level 100
1,594 SR
1,527 Elo+

VS

Team Averages
Level 110
1,633 SR
1,595 Elo+
Sobek
Sobek
AnonimoAzul
Sobek
Level 144
God Stats
2W - 2L
1,648 SR
Queue Stats
203W - 200L
1,561 Elo+
Solo
Thor
Thor
Clinophile
Thor
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,606 Elo+
Party 1
Hel
Hel
Nysseryth
Hel
Level 115
God Stats
3W - 1L
1,751 SR
Queue Stats
253W - 232L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
XxAlaricxX
Cthulhu
10
0 / 2 / 1
8,079
505
7,849
11,063
8,397
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
0 / 3 / 1
8,622
539
8,662
7,298
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
motleytofu
Jing Wei
13
1 / 3 / 0
8,921
558
12,222
12,344
3,350
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 6
9,299
581
5,338
15,827
12,274
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 0 / 2
9,554
597
4,020
10,417
6,317
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 4
9,962
623
18,123
16,100
5,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
8
8
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
W
4
0
2
5
W
3
0
4
5
L
Cthulhu
XxAlaricxX
Cthulhu
0
2
1
0.25
L
0
3
1
0.17
L
Jing Wei
motleytofu
Jing Wei
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,733
Damage
27,481
30,705
Taken
42,344
13,924
Mitigated
24,476
4,714
Healing
23,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,338
365
0
2,726
15,827
12,274
99
4,393
11,434
18,759
0
W
4,020
736
0
250
10,417
6,317
273
5,333
5,084
0
20,242
W
18,123
1,460
8,530
12,023
16,100
5,885
1,236
7,065
9,035
62,152
0
L
Cthulhu
XxAlaricxX
Cthulhu
7,849
855
398
2,385
11,063
8,397
0
7,826
3,176
14,210
0
L
8,662
137
0
358
7,298
2,177
0
5,981
1,317
38,015
0
L
Jing Wei
motleytofu
Jing Wei
12,222
6,261
0
1,573
12,344
3,350
0
10,051
2,150
0
45,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,622
Gold Earned
28,815
169
Minions Killed
192
5
Camps Cleared
7
842,941
Distance Traveled
922,494
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,299
581
42
3
1
317,513
6
W
Thor
9,554
597
40
3
1
299,694
0
W
Hel
9,962
623
110
7
5
305,287
4
L
Cthulhu
8,079
505
17
1
0
217,739
1
L
Thoth
8,622
539
78
5
1
287,593
3
L
Jing Wei
8,921
558
74
5
4
337,609
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role