Player Matchup

Hera
Hera
 
Hera
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
NaiveOptimist
Aphrodite
Level 109
God Stats
24W - 18L
1,600 SR
Queue Stats
109W - 101L
1,541 Elo+
Party 1
Awilix
Awilix
XenoXerxes
Awilix
Level 147
God Stats
6W - 4L
1,573 SR
Queue Stats
299W - 252L
1,554 Elo+
Party 2
Osiris
Osiris
xxibefearlessxx
Osiris
Level 74
God Stats
14W - 13L
1,393 SR
Queue Stats
129W - 125L
1,470 Elo+
Party 2
Artemis
Artemis
Áhsoka
Artemis
Level 67
God Stats
1W - 2L
1,363 SR
Queue Stats
5W - 5L
1,297 Elo+
Party 1
Team Averages
Level 99
1,486 SR
1,473 Elo+

VS

Team Averages
Level 117
1,535 SR
1,518 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
F3rgus
Cerberus
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
212W - 260L
1,498 Elo+
Solo
Janus
Janus
FinaruKamewamewa
Janus
Level 67
God Stats
16W - 18L
1,541 SR
Queue Stats
138W - 129L
1,534 Elo+
Solo
Cthulhu
Cthulhu
LimpinAintEZ
Cthulhu
Level 143
God Stats
3W - 6L
1,655 SR
Queue Stats
328W - 329L
1,485 Elo+
Solo
Hun Batz
Hun Batz
Θuτlaw
Hun Batz
Level 158
God Stats
6W - 7L
1,481 SR
Queue Stats
343W - 347L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
5 / 1 / 14
11,290
565
18,791
11,060
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
NaiveOptimist
Aphrodite
16
3 / 0 / 12
10,364
518
5,158
14,725
17,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
XenoXerxes
Awilix
20
16 / 2 / 7
12,587
629
17,430
18,270
12,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
4 / 3 / 5
10,995
550
10,667
14,725
15,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Áhsoka
Artemis
16
2 / 3 / 6
9,637
482
7,434
10,281
3,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 5 / 0
10,947
547
5,517
14,317
5,301
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
F3rgus
Cerberus
15
1 / 6 / 2
9,400
470
10,045
19,463
18,561
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 6 / 2
11,070
554
12,545
17,012
5,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
LimpinAintEZ
Cthulhu
14
0 / 5 / 4
8,517
426
9,260
13,927
14,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Θuτlaw
Hun Batz
16
3 / 8 / 3
10,895
545
6,185
17,272
6,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
30
Kills
9
9
Deaths
30
44
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
1
14
12
L
Danzaburou
 
Danzaburou
2
5
0
0.4
L
Cerberus
F3rgus
Cerberus
1
6
2
0.33
L
3
6
2
0.67
L
Cthulhu
LimpinAintEZ
Cthulhu
0
5
4
0.4
W
Aphrodite
NaiveOptimist
Aphrodite
3
0
12
9
W
Awilix
XenoXerxes
Awilix
16
2
7
9.75
W
4
3
5
2.17
W
Artemis
Áhsoka
Artemis
2
3
6
1.67
L
Hun Batz
Θuτlaw
Hun Batz
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,480
Damage
43,552
69,061
Taken
81,991
53,615
Mitigated
50,780
28,083
Healing
17,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
18,791
3,891
182
2,552
11,060
4,727
1,223
6,340
4,378
75,088
0
L
Danzaburou
 
Danzaburou
5,517
2,468
0
3,948
14,317
5,301
2,670
4,119
10,106
0
93,744
L
Cerberus
F3rgus
Cerberus
10,045
967
0
6,330
19,463
18,561
176
3,266
16,045
52,541
0
L
12,545
235
106
2,414
17,012
5,737
0
7,469
9,235
72,556
0
L
Cthulhu
LimpinAintEZ
Cthulhu
9,260
677
205
2,364
13,927
14,718
0
3,870
9,978
33,832
0
W
Aphrodite
NaiveOptimist
Aphrodite
5,158
1,439
5,484
7,413
14,725
17,530
646
6,373
8,198
25,811
0
W
Awilix
XenoXerxes
Awilix
17,430
7,538
0
5,843
18,270
12,495
1,033
6,984
11,168
0
95,634
W
10,667
4,787
0
4,336
14,725
15,062
2,469
7,536
7,075
0
63,202
W
Artemis
Áhsoka
Artemis
7,434
3,063
0
2,273
10,281
3,801
2,220
4,637
5,590
0
61,145
L
Hun Batz
Θuτlaw
Hun Batz
6,185
1,574
0
2,116
17,272
6,463
120
5,137
11,881
0
66,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,873
Gold Earned
50,829
559
Minions Killed
571
0
Camps Cleared
0
2,006,567
Distance Traveled
1,823,873
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,290
565
145
7
0
413,812
7
L
Danzaburou
10,947
547
163
8
0
349,159
2
L
Cerberus
9,400
470
109
5
0
355,462
7
L
Janus
11,070
554
135
7
0
390,660
1
L
Cthulhu
8,517
426
49
2
0
372,382
3
W
Aphrodite
10,364
518
45
2
0
404,595
2
W
Awilix
12,587
629
124
6
0
462,686
1
W
Osiris
10,995
550
132
7
0
363,707
0
W
Artemis
9,637
482
113
6
0
361,767
8
L
Hun Batz
10,895
545
115
6
0
356,210
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role