Player Matchup

Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Koiriko
Terra
Level 144
God Stats
3W - 0L
1,736 SR
Queue Stats
11W - 4L
1,693 Elo+
Party 1
Set
Set
Szomy
Set
Level 89
God Stats
9W - 2L
1,744 SR
Queue Stats
23W - 23L
1,525 Elo+
Party 1
Bellona
Bellona
Yunzichi
Bellona
Level 108
God Stats
27W - 4L
1,718 SR
Queue Stats
47W - 18L
1,710 Elo+
Party 1
Sol
Sol
xGhost Dripx
Sol
Level 155
God Stats
3W - 0L
1,703 SR
Queue Stats
22W - 20L
1,590 Elo+
Party 1
Team Averages
Level 124
1,680 SR
1,604 Elo+

VS

Team Averages
Level 124
1,605 SR
1,561 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
FancyFishSwitch
The Morrigan
Level 160
God Stats
15W - 8L
1,698 SR
Queue Stats
505W - 457L
1,515 Elo+
Solo
Sobek
Sobek
MaagKiller
Sobek
Level 125
God Stats
1W - 1L
1,695 SR
Queue Stats
11W - 10L
1,629 Elo+
Solo
Mercury
Mercury
groovyguy763
Mercury
Level 84
God Stats
18W - 19L
1,632 SR
Queue Stats
135W - 120L
1,596 Elo+
Solo
Charybdis
Charybdis
sly313
Charybdis
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 180L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
9
2 / 3 / 5
5,352
535
3,404
5,105
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Terra
Koiriko
Terra
8
0 / 1 / 8
4,869
487
2,553
4,820
2,744
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Set
Szomy
Set
11
2 / 0 / 0
6,079
608
3,630
6,272
3,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
Yunzichi
Bellona
10
10 / 2 / 1
6,460
646
6,122
7,210
4,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 0 / 1
5,949
595
2,925
3,317
1,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 2 / 0
6,048
605
2,828
5,433
4,153
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
FancyFishSwitch
The Morrigan
9
3 / 4 / 0
5,551
555
4,477
6,042
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
8
1 / 2 / 2
5,447
545
2,874
7,343
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
groovyguy763
Mercury
8
1 / 5 / 2
5,064
506
2,554
6,495
2,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
sly313
Charybdis
9
0 / 2 / 3
5,262
526
1,374
4,074
1,108
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
15
Kills
6
6
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
3
5
1.5
L
Zhong Kui
 
Zhong Kui
1
2
0
0.5
L
The Morrigan
FancyFishSwitch
The Morrigan
3
4
0
0.75
W
Terra
Koiriko
Terra
0
1
8
4
L
Sobek
1
2
2
1
W
Set
Szomy
Set
2
0
0
2
W
Bellona
Yunzichi
Bellona
10
2
1
5.25
L
Mercury
groovyguy763
Mercury
1
5
2
0.4
L
Charybdis
sly313
Charybdis
0
2
3
0.75
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,634
Damage
14,107
26,724
Taken
29,387
13,590
Mitigated
13,305
8,988
Healing
7,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,404
534
1,006
1,926
5,105
1,748
223
3,181
1,672
22,154
0
L
Zhong Kui
 
Zhong Kui
2,828
492
0
1,776
5,433
4,153
0
0
5,433
32,291
0
L
The Morrigan
FancyFishSwitch
The Morrigan
4,477
893
0
1,262
6,042
1,878
0
1,901
4,141
24,832
0
W
Terra
Koiriko
Terra
2,553
324
906
1,107
4,820
2,744
54
1,372
3,412
14,071
0
L
Sobek
2,874
198
0
2,696
7,343
3,744
0
3,657
3,686
13,203
0
W
Set
Szomy
Set
3,630
1,742
0
682
6,272
3,582
731
2,753
3,519
0
34,896
W
Bellona
Yunzichi
Bellona
6,122
1,630
0
1,369
7,210
4,445
163
1,496
5,648
0
26,878
L
Mercury
groovyguy763
Mercury
2,554
1,551
0
871
6,495
2,422
0
1,434
5,061
0
22,926
L
Charybdis
sly313
Charybdis
1,374
808
0
1,355
4,074
1,108
0
1,393
2,681
0
24,235
W
2,925
1,313
0
1,992
3,317
1,071
0
1,023
2,294
39,354
5,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,709
Gold Earned
27,372
296
Minions Killed
253
0
Camps Cleared
0
920,676
Distance Traveled
889,371
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,352
535
38
4
0
183,021
1
L
Zhong Kui
6,048
605
77
8
0
169,787
2
L
The Morrigan
5,551
555
46
5
0
176,411
2
W
Terra
4,869
487
18
2
0
186,010
2
L
Sobek
5,447
545
22
2
0
192,698
2
W
Set
6,079
608
90
9
0
172,922
0
W
Bellona
6,460
646
52
5
0
191,512
1
L
Mercury
5,064
506
44
4
0
193,305
0
L
Charybdis
5,262
526
64
6
0
157,170
1
W
Sol
5,949
595
98
10
0
187,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role