Player Matchup

Fenrir
Fenrir
Bronze III
FearJudgement
Fenrir
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,414 MMR
Party 1
Ymir
Ymir
Bronze III
SplodgeHD
Ymir
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,414 MMR
Party 1
He Bo
He Bo
Bronze III
TH3D1G1
He Bo
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,458 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 78
1,500 SR
1,429 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,412 SR
1,144 MMR
Sol
Sol
Silver III
Infernal66
Sol
Silver III
Level 157
God Stats
37W - 50L
1,361 SR
Queue Stats
781W - 878L
849 MMR
Party 2
Bacchus
Bacchus
Gold V
Ktptn27
Bacchus
Gold V
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
298W - 311L
1,277 MMR
Party 2
Tyr
Tyr
Gold IV
Wilsonisma
Tyr
Gold IV
Level 111
God Stats
5W - 5L
1,376 SR
Queue Stats
256W - 265L
1,306 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,002
600
5,052
10,795
4,148
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ymir
8
0 / 6 / 2
5,806
581
3,254
12,110
6,826
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

He Bo
TH3D1G1
He Bo
10
3 / 6 / 1
7,078
708
6,096
8,992
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
SobekAphroditePersephoneThoth

VS

Bans
OdinGilgameshHelZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 4 / 7
8,931
893
11,460
9,730
3,656
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bacchus
Ktptn27
Bacchus
11
4 / 0 / 11
8,136
814
6,315
8,814
8,499
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 11
8,514
851
6,299
8,425
7,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
4
Kills
17
17
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
9
4
7
3.13
W
Bacchus
Ktptn27
Bacchus
4
0
11
9.5
L
Ymir
0
6
2
0.17
L
He Bo
TH3D1G1
He Bo
3
6
1
0.58
W
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,402
Damage
24,074
31,897
Taken
26,969
14,067
Mitigated
19,910
2,386
Healing
6,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,052
1,942
0
1,468
10,795
4,148
0
6,449
4,346
0
10,261
W
11,460
4,658
0
3,796
9,730
3,656
1,581
4,169
5,387
37,368
0
W
Bacchus
Ktptn27
Bacchus
6,315
1,075
0
500
8,814
8,499
130
2,529
5,365
15,242
0
L
Ymir
3,254
699
337
369
12,110
6,826
0
6,314
5,796
9,203
0
L
He Bo
TH3D1G1
He Bo
6,096
219
0
212
8,992
3,093
0
5,212
3,780
21,539
0
W
6,299
1,040
0
1,808
8,425
7,755
241
2,631
5,602
0
18,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,886
Gold Earned
25,581
49
Minions Killed
103
2
Camps Cleared
6
462,667
Distance Traveled
587,298
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,002
600
6
1
0
164,736
0
W
Sol
8,931
893
61
6
3
188,628
0
W
Bacchus
8,136
814
14
1
1
190,866
1
L
Ymir
5,806
581
9
1
0
150,098
1
L
He Bo
7,078
708
34
3
2
147,833
1
W
Tyr
8,514
851
28
3
2
207,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role