Player Matchup

Bacchus
Bacchus
Diamond I
EvanTheSimp5513
Bacchus
Diamond I
Level 61
God Stats
9W - 4L
1,898 SR
Queue Stats
59W - 26L
2,322 MMR
Party 1
Baba Yaga
Baba Yaga
Masters
GlazeHerFace
Baba Yaga
Masters
Level 122
God Stats
0W - 1L
1,754 SR
Queue Stats
115W - 44L
2,547 MMR
Party 1
Anhur
Anhur
Masters
Sоckman
Anhur
Masters
Level 60
God Stats
8W - 3L
1,891 SR
Queue Stats
62W - 35L
2,524 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 81
1,848 SR
2,464 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 137
1,668 SR
2,013 MMR
Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
Eddie Diff
Ares
Masters
Level 152
God Stats
24W - 7L
1,752 SR
Queue Stats
226W - 131L
2,178 MMR
Solo
Medusa
Medusa
Diamond II
I God Reflex I
Medusa
Diamond II
Level 102
God Stats
10W - 7L
1,750 SR
Queue Stats
81W - 73L
2,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 4
10,449
697
5,883
16,090
21,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baba Yaga
GlazeHerFace
Baba Yaga
13
1 / 4 / 7
9,478
632
10,242
10,500
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Sоckman
Anhur
14
5 / 6 / 5
11,122
741
12,212
15,682
5,570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatFenrirMorgan Le FayGilgameshOdin

VS

Bans
DanzaburouAthenaSolSobekScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 5 / 10
10,527
702
8,425
11,298
5,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 9
11,339
756
10,123
15,989
17,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
10 / 4 / 1
12,245
816
18,373
12,129
5,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
33
11
Kills
13
13
Deaths
11
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
5
10
1.4
W
1
2
9
2.75
L
5
3
4
2.33
L
Baba Yaga
GlazeHerFace
Baba Yaga
1
4
7
1.13
W
10
4
1
2.63
L
Anhur
Sоckman
Anhur
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,337
Damage
36,921
42,272
Taken
39,416
30,731
Mitigated
28,695
4,482
Healing
10,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,425
571
116
3,211
11,298
5,873
756
6,995
4,303
42,648
0
W
10,123
260
0
3,534
15,989
17,121
444
5,830
10,159
23,196
0
L
5,883
827
0
750
16,090
21,136
0
6,294
9,796
13,374
0
L
Baba Yaga
GlazeHerFace
Baba Yaga
10,242
377
0
2,473
10,500
4,025
649
5,898
4,602
44,740
0
W
18,373
9,212
0
3,964
12,129
5,701
1,867
3,955
8,174
0
59,258
L
Anhur
Sоckman
Anhur
12,212
6,085
0
1,259
15,682
5,570
954
6,476
9,206
0
42,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,049
Gold Earned
34,111
150
Minions Killed
176
2
Camps Cleared
11
839,227
Distance Traveled
876,532
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,527
702
82
5
1
264,348
5
W
Ares
11,339
756
12
1
1
324,235
2
L
Bacchus
10,449
697
10
1
0
296,824
4
L
Baba Yaga
9,478
632
57
4
0
288,848
3
W
Medusa
12,245
816
82
5
9
287,949
7
L
Anhur
11,122
741
83
6
2
253,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role