Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
ChiZzoOo
Ra
Level 106
God Stats
22W - 3L
1,699 SR
Queue Stats
493W - 311L
1,689 Elo+
Party 1
Ymir
Ymir
ELPUMADEVARELA98
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
JglOrMehh
Charybdis
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 22L
1,410 Elo+
Party 2
Fafnir
Fafnir
SoloDiffALot
Fafnir
Level 56
God Stats
7W - 6L
1,482 SR
Queue Stats
110W - 97L
1,593 Elo+
Party 2
Team Averages
Level 58
1,536 SR
1,538 Elo+

VS

Team Averages
Level 76
1,422 SR
1,522 Elo+
Bakasura
Bakasura
LenhadorTzudo
Bakasura
Level 35
God Stats
2W - 7L
1,241 SR
Queue Stats
109W - 134L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
S0RC3RER
Zhong Kui
Level 49
God Stats
0W - 2L
1,306 SR
Queue Stats
216W - 202L
1,491 Elo+
Solo
Charybdis
Charybdis
Unasad
Charybdis
Level 145
God Stats
0W - 2L
1,485 SR
Queue Stats
16W - 12L
1,622 Elo+
Solo
Danzaburou
Danzaburou
ZorroNordestino
Danzaburou
Level 116
God Stats
64W - 47L
1,575 SR
Queue Stats
444W - 454L
1,526 Elo+
Solo
Geb
Geb
daxflyx
Geb
Level 37
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 118L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 5 / 2
10,229
568
5,388
14,469
10,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
3 / 2 / 6
10,996
611
7,914
7,326
2,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 2 / 7
10,254
570
7,214
13,977
15,960
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
JglOrMehh
Charybdis
16
3 / 3 / 2
9,632
535
6,205
8,856
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fafnir
13
1 / 2 / 7
8,422
468
5,780
16,909
17,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
LenhadorTzudo
Bakasura
12
3 / 3 / 2
8,145
453
2,194
9,600
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
S0RC3RER
Zhong Kui
17
3 / 1 / 4
10,553
586
7,382
8,327
6,451
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Unasad
Charybdis
16
3 / 5 / 2
9,447
525
9,824
15,127
5,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ZorroNordestino
Danzaburou
16
4 / 4 / 2
9,787
544
12,523
11,227
3,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
12
1 / 3 / 5
7,697
428
7,085
13,430
8,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
29
16
Kills
14
14
Deaths
16
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
5
2
1.4
W
3
2
6
3
W
3
2
7
3.25
W
Charybdis
JglOrMehh
Charybdis
3
3
2
1.33
L
Bakasura
LenhadorTzudo
Bakasura
3
3
2
1.33
L
Zhong Kui
S0RC3RER
Zhong Kui
3
1
4
5
W
Fafnir
1
2
7
2.25
L
Charybdis
Unasad
Charybdis
3
5
2
0.8
L
Danzaburou
ZorroNordestino
Danzaburou
4
4
2
1.25
L
Geb
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,501
Damage
39,008
61,537
Taken
57,711
51,541
Mitigated
27,186
21,011
Healing
16,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,388
1,314
0
5,604
14,469
10,926
0
2,272
12,197
0
61,685
W
7,914
1,271
2,534
2,750
7,326
2,897
540
3,858
3,468
88,452
0
W
7,214
1,427
0
3,995
13,977
15,960
354
2,379
11,543
59,751
0
W
Charybdis
JglOrMehh
Charybdis
6,205
3,669
0
2,879
8,856
3,890
1,259
2,439
6,417
0
63,723
L
Bakasura
LenhadorTzudo
Bakasura
2,194
1,567
0
1,225
9,600
2,739
54
3,154
6,446
0
34,594
L
Zhong Kui
S0RC3RER
Zhong Kui
7,382
909
0
4,299
8,327
6,451
0
3,471
4,856
77,170
0
W
Fafnir
5,780
1,217
0
3,249
16,909
17,868
7
3,519
13,225
23,619
0
L
Charybdis
Unasad
Charybdis
9,824
5,194
0
6,391
15,127
5,295
752
6,277
8,850
0
71,608
L
Danzaburou
ZorroNordestino
Danzaburou
12,523
7,512
0
3,382
11,227
3,931
757
3,649
7,454
0
71,220
L
Geb
7,085
515
0
1,042
13,430
8,770
164
4,324
9,029
29,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,533
Gold Earned
45,629
583
Minions Killed
537
0
Camps Cleared
0
1,696,622
Distance Traveled
1,626,879
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,229
568
116
6
0
347,458
2
W
Ra
10,996
611
182
10
0
377,875
5
W
Ymir
10,254
570
131
7
0
343,342
4
W
Charybdis
9,632
535
131
7
0
290,442
3
L
Bakasura
8,145
453
77
4
0
311,449
3
L
Zhong Kui
10,553
586
164
9
0
348,133
8
W
Fafnir
8,422
468
23
1
0
337,505
5
L
Charybdis
9,447
525
126
7
0
307,101
1
L
Danzaburou
9,787
544
149
8
0
303,799
3
L
Geb
7,697
428
21
1
0
356,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role