Player Matchup

Arachne
Arachne
Hailey20035318
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 131L
1,380 Elo+
Solo
Merlin
Merlin
Origin90
Merlin
Level 29
God Stats
2W - 2L
1,329 SR
Queue Stats
40W - 42L
1,466 Elo+
Party 1
Odin
Odin
S3 UniQ
Odin
Level 61
God Stats
4W - 2L
1,557 SR
Queue Stats
28W - 19L
1,460 Elo+
Party 1
Team Averages
Level 40
1,462 SR
1,435 Elo+

VS

Team Averages
Level 18
1,275 SR
1,471 Elo+
Artemis
Artemis
SauceCow7689007
Artemis
Level 4
God Stats
1W - 2L
1,276 SR
Queue Stats
1W - 10L
1,500 Elo+
Party 2
Odin
Odin
Si1entki11er145
Odin
Level 42
God Stats
1W - 6L
1,419 SR
Queue Stats
15W - 18L
1,834 Elo+
Party 2
Fenrir
Fenrir
galaxygazer94
Fenrir
Level 7
God Stats
0W - 2L
1,128 SR
Queue Stats
0W - 5L
1,079 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 7
10,212
681
8,140
10,327
6,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Origin90
Merlin
15
8 / 0 / 8
11,255
750
12,345
6,283
3,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
S3 UniQ
Odin
13
6 / 2 / 6
10,688
713
9,326
13,439
16,048
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 13 / 3
8,881
592
7,182
15,884
5,389
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

13
3 / 4 / 1
9,536
636
6,817
16,763
10,558
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

6
0 / 1 / 1
7,448
497
0
2,124
568
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
18
Kills
4
4
Deaths
18
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
Merlin
Origin90
Merlin
8
0
8
12
W
Odin
S3 UniQ
Odin
6
2
6
4.5
L
1
13
3
0.19
L
3
4
1
0.88
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,811
Damage
13,999
30,049
Taken
34,771
25,895
Mitigated
16,515
7,817
Healing
1,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,140
5,406
0
4,167
10,327
6,443
684
228
10,099
0
24,370
W
Merlin
Origin90
Merlin
12,345
1,270
305
2,541
6,283
3,404
1,485
0
6,283
41,119
0
W
Odin
S3 UniQ
Odin
9,326
1,091
0
804
13,439
16,048
399
863
12,576
6,884
27,292
L
7,182
3,453
0
0
15,884
5,389
0
3,547
11,793
0
20,771
L
6,817
611
172
1,750
16,763
10,558
0
7,092
8,698
0
37,022
L
0
0
0
0
2,124
568
0
1,405
669
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,155
Gold Earned
25,865
148
Minions Killed
110
5
Camps Cleared
1
728,822
Distance Traveled
444,148
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,212
681
50
3
1
256,889
0
W
Merlin
11,255
750
67
4
0
243,501
0
W
Odin
10,688
713
31
2
4
228,432
2
L
Artemis
8,881
592
22
1
0
179,901
0
L
Odin
9,536
636
88
6
1
247,065
1
L
Fenrir
7,448
497
0
0
0
17,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role