Player Matchup

Discordia
Discordia
 
Discordia
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Dallas69
Anhur
Level 50
God Stats
3W - 0L
1,500 SR
Queue Stats
57W - 44L
1,497 Elo+
Party 2
Thor
Thor
TheNaoMeister
Thor
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,465 Elo+
Party 4
Tyr
Tyr
The_Nao_Miser
Tyr
Level 126
God Stats
1W - 1L
1,573 SR
Queue Stats
269W - 278L
1,462 Elo+
Party 4
Ymir
Ymir
ttvJMacTucker
Ymir
Level 27
God Stats
6W - 2L
1,509 SR
Queue Stats
37W - 22L
1,685 Elo+
Party 2
Team Averages
Level 69
1,516 SR
1,522 Elo+

VS

Team Averages
Level 69
1,464 SR
1,422 Elo+
Merlin
Merlin
Diddlekid69
Merlin
Level 88
God Stats
4W - 6L
1,436 SR
Queue Stats
436W - 427L
1,527 Elo+
Solo
Guan Yu
Guan Yu
Lebewb
Guan Yu
Level 120
God Stats
4W - 8L
1,569 SR
Queue Stats
78W - 92L
1,461 Elo+
Party 3
Ymir
Ymir
YoungAirDribble
Ymir
Level 23
God Stats
8W - 8L
1,473 SR
Queue Stats
31W - 36L
1,371 Elo+
Party 1
Heimdallr
Heimdallr
celestial_covers
Heimdallr
Level 88
God Stats
5W - 8L
1,341 SR
Queue Stats
114W - 128L
1,356 Elo+
Party 1
Sylvanus
Sylvanus
lopeder
Sylvanus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,395 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
4 / 3 / 0
8,753
547
5,799
7,589
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Dallas69
Anhur
16
9 / 0 / 3
9,314
582
12,358
5,729
2,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 5 / 1
7,695
481
3,098
10,083
4,916
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 3 / 1
7,859
491
6,799
11,080
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 0 / 11
8,842
553
6,692
9,648
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 3 / 0
7,391
462
1,824
5,152
1,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Guan Yu
Lebewb
Guan Yu
14
3 / 3 / 1
8,143
509
7,559
13,433
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
5 / 2 / 2
9,202
575
10,192
11,176
9,531
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
11
0 / 2 / 1
6,767
423
3,498
6,274
1,473
Sylvanus
lopeder
Sylvanus
9
1 / 5 / 4
6,548
409
3,559
12,522
7,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
15
Kills
11
11
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
3
0
1.33
W
Anhur
Dallas69
Anhur
9
0
3
10.5
L
Merlin
2
3
0
0.67
L
Guan Yu
Lebewb
Guan Yu
3
3
1
1.17
W
0
5
1
0.1
W
1
3
1
0.5
L
5
2
2
3
L
Heimdallr
0
2
1
0.25
L
Sylvanus
lopeder
Sylvanus
1
5
4
0.6
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,746
Damage
26,632
44,129
Taken
48,557
22,690
Mitigated
25,098
11,462
Healing
11,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,799
324
0
2,085
7,589
2,236
186
2,501
5,088
53,229
0
W
Anhur
Dallas69
Anhur
12,358
7,535
0
2,096
5,729
2,147
0
1,399
4,255
0
61,878
L
Merlin
1,824
60
0
982
5,152
1,753
0
1,273
3,727
27,313
0
L
Guan Yu
Lebewb
Guan Yu
7,559
1,937
85
5,532
13,433
5,338
0
2,944
10,341
0
56,933
W
3,098
719
0
2,258
10,083
4,916
323
5,226
4,839
0
38,863
W
6,799
1,116
0
3,207
11,080
4,274
0
3,824
7,256
0
38,673
L
10,192
2,145
0
1,000
11,176
9,531
0
2,098
8,977
53,594
0
L
Heimdallr
3,498
830
0
664
6,274
1,473
0
903
5,335
0
30,939
L
Sylvanus
lopeder
Sylvanus
3,559
1,173
1,117
1,907
12,522
7,003
0
4,675
7,686
6,013
0
W
6,692
1,262
0
1,816
9,648
9,117
0
2,532
7,116
33,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,463
Gold Earned
38,051
423
Minions Killed
346
0
Camps Cleared
0
1,439,337
Distance Traveled
1,288,028
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,753
547
113
7
0
274,814
7
W
Anhur
9,314
582
111
7
0
319,947
0
L
Merlin
7,391
462
50
3
0
168,605
3
L
Guan Yu
8,143
509
101
6
0
348,484
1
W
Thor
7,695
481
81
5
0
231,414
2
W
Tyr
7,859
491
68
4
0
300,525
0
L
Ymir
9,202
575
103
6
0
288,233
5
L
Heimdallr
6,767
423
82
5
0
258,615
3
L
Sylvanus
6,548
409
10
1
0
224,091
2
W
Ymir
8,842
553
50
3
0
312,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role