Player Matchup

Merlin
Merlin
D3monic
Merlin
Level 13
God Stats
0W - 1L
1,229 SR
Queue Stats
1W - 2L
1,464 Elo+
Party 1
Hachiman
Hachiman
Iluminater
Hachiman
Level 18
God Stats
0W - 4L
1,306 SR
Queue Stats
2W - 9L
1,109 Elo+
Party 1
Guan Yu
Guan Yu
Leftings
Guan Yu
Level 8
God Stats
1W - 1L
1,667 SR
Queue Stats
9W - 17L
1,394 Elo+
Solo
Bacchus
Bacchus
Nearddog
Bacchus
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
51W - 46L
1,474 Elo+
Solo
Thanatos
Thanatos
OokamiToraKami
Thanatos
Level 24
God Stats
4W - 2L
1,463 SR
Queue Stats
91W - 61L
1,524 Elo+
Solo
Team Averages
Level 16
1,433 SR
1,393 Elo+

VS

Team Averages
Level 18
1,395 SR
1,363 Elo+
Kali
Kali
Holymouse
Kali
Level 5
God Stats
9W - 7L
1,500 SR
Queue Stats
56W - 58L
1,208 Elo+
Solo
Kumbhakarna
Kumbhakarna
PitoDeLeche35
Kumbhakarna
Level 18
God Stats
1W - 3L
1,115 SR
Queue Stats
28W - 24L
1,302 Elo+
Party 2
Tiamat
Tiamat
buckeyee
Tiamat
Level 16
God Stats
17W - 9L
1,516 SR
Queue Stats
22W - 15L
1,411 Elo+
Party 2
Thanatos
Thanatos
dragonvirtual1
Thanatos
Level 26
God Stats
2W - 2L
1,346 SR
Queue Stats
16W - 12L
1,321 Elo+
Party 2
Neith
Neith
theXsamuel
Neith
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D3monic
Merlin
17
3 / 3 / 6
10,515
478
12,185
10,545
3,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
Iluminater
Hachiman
15
3 / 7 / 2
9,569
435
7,164
13,983
3,822
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
Leftings
Guan Yu
16
7 / 4 / 6
10,647
484
9,564
19,107
26,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Nearddog
Bacchus
14
3 / 7 / 7
9,429
429
7,590
12,731
8,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
16
10 / 9 / 6
12,095
550
15,473
19,052
7,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
2 / 7 / 2
10,191
463
5,681
16,060
6,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
PitoDeLeche35
Kumbhakarna
16
5 / 4 / 11
10,868
494
6,463
20,040
12,991
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
buckeyee
Tiamat
20
8 / 3 / 6
14,018
637
16,580
14,129
7,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
16
6 / 8 / 5
10,883
495
7,543
19,548
7,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
19
9 / 4 / 8
12,587
572
15,700
17,236
6,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
62
26
Kills
30
30
Deaths
26
27
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
D3monic
Merlin
3
3
6
2
W
Kali
2
7
2
0.43
L
Hachiman
Iluminater
Hachiman
3
7
2
0.57
L
Guan Yu
Leftings
Guan Yu
7
4
6
2.5
L
Bacchus
Nearddog
Bacchus
3
7
7
0.93
L
Thanatos
10
9
6
1.44
W
Kumbhakarna
PitoDeLeche35
Kumbhakarna
5
4
11
2.63
W
Tiamat
buckeyee
Tiamat
8
3
6
3.67
W
Thanatos
6
8
5
1.06
W
Neith
9
4
8
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,976
Damage
51,967
75,418
Taken
87,013
49,959
Mitigated
40,223
20,876
Healing
28,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
D3monic
Merlin
12,185
744
0
250
10,545
3,113
0
4,717
5,515
70,460
0
W
Kali
5,681
1,825
0
3,178
16,060
6,413
814
2,727
12,580
0
51,958
L
Hachiman
Iluminater
Hachiman
7,164
4,393
0
0
13,983
3,822
82
3,274
10,480
0
46,355
L
Guan Yu
Leftings
Guan Yu
9,564
1,814
1,593
7,723
19,107
26,658
296
3,871
15,010
0
48,852
L
Bacchus
Nearddog
Bacchus
7,590
786
0
1,235
12,731
8,874
0
3,745
8,820
18,332
0
L
Thanatos
15,473
5,834
0
10,075
19,052
7,492
0
6,385
12,276
0
56,897
W
Kumbhakarna
PitoDeLeche35
Kumbhakarna
6,463
388
0
3,257
20,040
12,991
1,068
3,907
15,774
29,217
0
W
Tiamat
buckeyee
Tiamat
16,580
1,488
0
5,500
14,129
7,575
459
6,200
7,831
94,534
0
W
Thanatos
7,543
3,344
0
7,971
19,548
7,231
0
2,778
16,491
0
80,342
W
Neith
15,700
8,358
0
8,276
17,236
6,013
3,188
4,749
12,329
0
86,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,255
Gold Earned
58,547
401
Minions Killed
568
0
Camps Cleared
0
1,901,979
Distance Traveled
1,964,826
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,515
478
143
7
0
389,042
6
W
Kali
10,191
463
84
4
0
372,891
0
L
Hachiman
9,569
435
82
4
0
337,098
5
L
Guan Yu
10,647
484
84
4
0
390,685
4
L
Bacchus
9,429
429
7
0
0
431,566
4
L
Thanatos
12,095
550
85
4
0
353,588
4
W
Kumbhakarna
10,868
494
35
2
0
400,263
7
W
Tiamat
14,018
637
208
9
0
420,813
3
W
Thanatos
10,883
495
96
4
0
397,564
1
W
Neith
12,587
572
145
7
0
373,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role