Player Matchup

Skadi
Skadi
 
Skadi
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
LonelyYoshi1
Yemoja
Level 64
God Stats
1W - 2L
1,517 SR
Queue Stats
2W - 3L
1,686 Elo+
Party 1
Arachne
Arachne
westriel
Arachne
Level 46
God Stats
1W - 2L
1,331 SR
Queue Stats
3W - 8L
1,370 Elo+
Party 1
Team Averages
Level 51
1,449 SR
1,519 Elo+

VS

Team Averages
Level 106
1,527 SR
1,431 Elo+
King Arthur
King Arthur
Cammilo6222
King Arthur
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
NinjaInstinct
Charybdis
Level 126
God Stats
0W - 2L
1,551 SR
Queue Stats
6W - 11L
1,457 Elo+
Solo
Thanatos
Thanatos
julicrak
Thanatos
Level 111
God Stats
18W - 26L
1,529 SR
Queue Stats
279W - 384L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
6 / 3 / 5
10,668
711
11,713
12,287
4,545
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yemoja
13
0 / 1 / 11
10,298
687
3,883
8,074
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
westriel
Arachne
14
5 / 5 / 6
10,943
730
14,362
15,365
10,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cammilo6222
King Arthur
12
2 / 6 / 7
9,066
604
4,598
13,466
8,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
NinjaInstinct
Charybdis
13
3 / 3 / 6
9,660
644
16,481
12,361
4,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
julicrak
Thanatos
14
4 / 2 / 4
9,792
653
9,776
10,226
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
11
Kills
9
9
Deaths
11
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
6
3
5
2.83
L
King Arthur
Cammilo6222
King Arthur
2
6
7
0.92
W
Yemoja
0
1
11
5.5
L
Charybdis
NinjaInstinct
Charybdis
3
3
6
2
L
Thanatos
julicrak
Thanatos
4
2
4
3
W
Arachne
westriel
Arachne
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,958
Damage
30,855
35,726
Taken
36,053
21,143
Mitigated
18,211
16,893
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,713
5,346
0
2,704
12,287
4,545
1,585
161
12,126
0
46,666
L
King Arthur
Cammilo6222
King Arthur
4,598
601
0
1,571
13,466
8,891
50
1,751
11,715
0
16,543
W
Yemoja
3,883
1,676
8,417
4,043
8,074
6,449
554
0
8,074
9,940
0
L
Charybdis
NinjaInstinct
Charybdis
16,481
11,204
0
2,007
12,361
4,490
625
1,829
10,532
0
55,457
L
Thanatos
julicrak
Thanatos
9,776
1,454
0
8,122
10,226
4,830
568
908
9,318
0
30,057
W
Arachne
westriel
Arachne
14,362
8,678
0
1,729
15,365
10,149
1,254
246
15,119
0
34,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,909
Gold Earned
28,518
127
Minions Killed
191
4
Camps Cleared
8
815,519
Distance Traveled
738,320
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,668
711
68
5
1
247,700
2
L
King Arthur
9,066
604
35
2
2
245,665
5
W
Yemoja
10,298
687
21
1
0
258,362
5
L
Charybdis
9,660
644
106
7
4
213,020
3
L
Thanatos
9,792
653
50
3
2
279,635
6
W
Arachne
10,943
730
38
3
3
309,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role