Player Matchup

Ao Kuang
Ao Kuang
Daricksu
Ao Kuang
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,494 Elo+
Solo
Ullr
Ullr
Elysia_Yitua
Ullr
Level 16
God Stats
42W - 28L
1,426 SR
Queue Stats
67W - 45L
1,478 Elo+
Solo
Merlin
Merlin
MarkMc996390
Merlin
Level 29
God Stats
21W - 14L
1,560 SR
Queue Stats
222W - 170L
1,508 Elo+
Solo
Ymir
Ymir
NooNoo95_
Ymir
Level 19
God Stats
21W - 14L
1,670 SR
Queue Stats
181W - 214L
1,468 Elo+
Solo
Bellona
Bellona
troubleflint
Bellona
Level 30
God Stats
23W - 9L
1,729 SR
Queue Stats
80W - 57L
1,561 Elo+
Solo
Team Averages
Level 24
1,577 SR
1,502 Elo+

VS

Team Averages
Level 14
1,564 SR
1,627 Elo+
Artio
Artio
Amaterasu_098
Artio
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
103W - 80L
1,700 Elo+
Solo
Anubis
Anubis
Smeglord1
Anubis
Level 20
God Stats
0W - 1L
1,339 SR
Queue Stats
16W - 13L
1,493 Elo+
Solo
Anhur
Anhur
Smøugh
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,680 Elo+
Party 1
Susano
Susano
brothershrek847
Susano
Level 8
God Stats
7W - 6L
1,772 SR
Queue Stats
26W - 13L
1,719 Elo+
Party 1
Charybdis
Charybdis
hel-vase
Charybdis
Level 15
God Stats
1W - 1L
1,707 SR
Queue Stats
12W - 9L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Daricksu
Ao Kuang
7
1 / 3 / 1
6,809
358
1,683
5,638
1,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
7 / 1 / 7
10,867
572
13,297
11,909
3,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
19
6 / 0 / 8
11,289
594
13,293
6,636
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
15
3 / 0 / 4
9,149
482
2,708
10,606
5,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
troubleflint
Bellona
17
7 / 5 / 9
10,897
574
15,577
16,576
15,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 0
9,597
505
10,916
17,864
20,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Smeglord1
Anubis
14
1 / 4 / 0
8,437
444
3,695
10,872
6,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
Smøugh
Anhur
16
0 / 5 / 3
9,298
489
3,848
13,288
4,105
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 3
9,402
495
5,752
13,631
4,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
hel-vase
Charybdis
13
2 / 6 / 2
8,288
436
6,358
10,999
4,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
24
Kills
9
9
Deaths
24
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
5
4
0
1.25
W
Ao Kuang
Daricksu
Ao Kuang
1
3
1
0.5
W
7
1
7
10.5
W
Merlin
6
0
8
10
W
Ymir
3
0
4
5
L
Anubis
Smeglord1
Anubis
1
4
0
0.25
L
Anhur
Smøugh
Anhur
0
5
3
0.3
L
1
5
3
0.5
L
Charybdis
hel-vase
Charybdis
2
6
2
0.5
W
Bellona
troubleflint
Bellona
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,558
Damage
30,569
51,365
Taken
66,654
28,637
Mitigated
39,774
9,936
Healing
16,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,916
888
444
5,536
17,864
20,500
334
3,561
14,303
52,564
0
W
Ao Kuang
Daricksu
Ao Kuang
1,683
492
0
1,069
5,638
1,005
0
757
4,758
18,987
0
W
13,297
3,968
0
1,540
11,909
3,914
123
5,068
6,230
0
76,028
W
Merlin
13,293
440
239
2,606
6,636
2,350
316
2,871
3,626
93,619
0
W
Ymir
2,708
944
0
1,103
10,606
5,614
0
1,933
8,673
22,429
0
L
Anubis
Smeglord1
Anubis
3,695
188
0
1,866
10,872
6,022
1,228
5,186
5,686
46,716
0
L
Anhur
Smøugh
Anhur
3,848
2,678
0
4,023
13,288
4,105
347
4,349
8,939
0
77,764
L
5,752
1,644
0
4,343
13,631
4,930
0
2,186
11,445
0
66,901
L
Charybdis
hel-vase
Charybdis
6,358
3,475
0
728
10,999
4,217
1,105
2,590
8,409
0
35,794
W
Bellona
troubleflint
Bellona
15,577
7,752
0
3,379
16,576
15,754
360
4,569
11,378
0
77,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,011
Gold Earned
45,022
455
Minions Killed
492
0
Camps Cleared
0
1,584,428
Distance Traveled
1,625,333
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,597
505
102
5
0
313,004
3
W
Ao Kuang
6,809
358
43
2
0
150,557
1
W
Ullr
10,867
572
112
6
0
366,239
0
W
Merlin
11,289
594
151
8
0
357,378
4
W
Ymir
9,149
482
40
2
0
357,694
3
L
Anubis
8,437
444
84
4
0
277,134
0
L
Anhur
9,298
489
124
7
0
324,977
3
L
Susano
9,402
495
108
6
0
401,562
5
L
Charybdis
8,288
436
74
4
0
308,656
1
W
Bellona
10,897
574
109
6
0
352,560
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role