Player Matchup

Chaac
Chaac
Demontian
Chaac
Level 48
God Stats
0W - 1L
1,754 SR
Queue Stats
117W - 38L
1,699 Elo+
Party 1
Ra
Ra
Ionthawon
Ra
Level 21
God Stats
0W - 1L
1,327 SR
Queue Stats
3W - 2L
1,563 Elo+
Party 1
Sol
Sol
Zaracksol
Sol
Level 95
God Stats
9W - 5L
1,763 SR
Queue Stats
136W - 65L
1,689 Elo+
Party 1
Ratatoskr
Ratatoskr
underdog83
Ratatoskr
Level 106
God Stats
4W - 1L
1,739 SR
Queue Stats
135W - 75L
1,647 Elo+
Party 1
Team Averages
Level 68
1,646 SR
1,650 Elo+

VS

Team Averages
Level 33
1,591 SR
1,659 Elo+
Achilles
Achilles
Accustomed
Achilles
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
DemonicMaster2
Heimdallr
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,942 Elo+
Party 2
Yemoja
Yemoja
RayVallitheBigot
Yemoja
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sol
Sol
peepoRun
Sol
Level 25
God Stats
2W - 0L
1,865 SR
Queue Stats
2W - 0L
1,695 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Demontian
Chaac
14
0 / 2 / 4
8,227
748
7,771
16,325
16,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 7 / 1
6,900
627
2,643
7,702
2,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
3 / 7 / 0
8,394
763
9,793
13,904
5,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
underdog83
Ratatoskr
14
2 / 8 / 1
8,219
747
7,150
14,347
4,284
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Accustomed
Achilles
18
6 / 1 / 9
11,134
1,012
11,621
14,528
19,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
DemonicMaster2
Heimdallr
15
2 / 4 / 3
9,469
861
10,492
9,728
4,212
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 0 / 8
10,248
932
9,745
12,265
14,134
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
8 / 1 / 7
10,570
961
15,203
9,458
4,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
5
Kills
24
24
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Achilles
Accustomed
Achilles
6
1
9
10.5
W
Heimdallr
DemonicMaster2
Heimdallr
2
4
3
0.88
L
Chaac
Demontian
Chaac
0
2
4
1
L
0
7
1
0.07
W
8
0
8
12
L
3
7
0
0.43
W
8
1
7
11.5
L
Ratatoskr
underdog83
Ratatoskr
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,357
Damage
47,061
52,278
Taken
45,979
28,704
Mitigated
42,223
7,209
Healing
14,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Accustomed
Achilles
11,621
5,731
0
4,301
14,528
19,215
927
3,763
9,731
0
41,459
W
Heimdallr
DemonicMaster2
Heimdallr
10,492
6,452
0
1,532
9,728
4,212
3,918
2,901
6,498
0
39,655
L
Chaac
Demontian
Chaac
7,771
1,175
0
2,222
16,325
16,863
0
7,769
8,230
82
29,515
L
2,643
733
230
57
7,702
2,392
0
3,006
4,652
7,059
0
W
9,745
1,708
1,105
3,496
12,265
14,134
199
3,396
8,618
30,405
0
L
9,793
4,868
0
3,019
13,904
5,165
0
5,448
8,235
28,128
3,952
W
15,203
6,023
0
4,143
9,458
4,662
1,589
1,222
8,027
38,471
3,825
L
Ratatoskr
underdog83
Ratatoskr
7,150
2,052
140
1,541
14,347
4,284
0
7,657
6,342
0
23,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,740
Gold Earned
41,421
157
Minions Killed
252
6
Camps Cleared
15
802,190
Distance Traveled
989,850
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,134
1,012
76
7
4
268,073
3
W
Heimdallr
9,469
861
69
6
3
212,758
3
L
Chaac
8,227
748
57
5
0
256,823
0
L
Ra
6,900
627
6
1
1
210,474
0
W
Yemoja
10,248
932
42
4
3
257,113
7
L
Sol
8,394
763
47
4
4
148,507
1
W
Sol
10,570
961
65
6
5
251,906
2
L
Ratatoskr
8,219
747
47
4
1
186,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role