Player Matchup

Jormungandr
Jormungandr
FN_GAMERHUER550
Jormungandr
Level 27
God Stats
14W - 13L
1,397 SR
Queue Stats
85W - 90L
1,454 Elo+
Solo
Fenrir
Fenrir
JhonyGlinn
Fenrir
Level 17
God Stats
2W - 0L
1,714 SR
Queue Stats
43W - 27L
1,485 Elo+
Party 1
Hel
Hel
Lex_Calazans
Hel
Level 7
God Stats
2W - 1L
1,699 SR
Queue Stats
2W - 4L
1,359 Elo+
Solo
Artemis
Artemis
Liust
Artemis
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
317W - 301L
1,462 Elo+
Party 1
Janus
Janus
Negroider
Janus
Level 26
God Stats
7W - 6L
1,550 SR
Queue Stats
123W - 94L
1,539 Elo+
Solo
Team Averages
Level 21
1,572 SR
1,460 Elo+

VS

Team Averages
Level 14
1,534 SR
1,555 Elo+
Scylla
Scylla
FlavioDino
Scylla
Level 14
God Stats
2W - 2L
1,860 SR
Queue Stats
64W - 55L
1,870 Elo+
Solo
Hachiman
Hachiman
Larryjugando
Hachiman
Level 19
God Stats
8W - 12L
1,563 SR
Queue Stats
358W - 308L
1,519 Elo+
Solo
Fenrir
Fenrir
SanMor06
Fenrir
Level 16
God Stats
2W - 5L
1,335 SR
Queue Stats
25W - 22L
1,540 Elo+
Solo
Kukulkan
Kukulkan
Tadashi_ootsukii
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
ThievingChalk5
Yemoja
Level 18
God Stats
46W - 59L
1,413 SR
Queue Stats
150W - 164L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FN_GAMERHUER550
Jormungandr
10
4 / 3 / 1
6,331
576
2,749
6,875
4,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
JhonyGlinn
Fenrir
9
6 / 3 / 3
6,702
609
3,869
9,062
3,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 1 / 3
5,221
475
1,478
3,677
1,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Artemis
Liust
Artemis
11
5 / 0 / 4
6,366
579
5,303
4,755
1,543
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Negroider
Janus
13
6 / 2 / 5
7,702
700
7,778
6,673
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FlavioDino
Scylla
11
5 / 5 / 1
6,939
631
5,134
5,716
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Larryjugando
Hachiman
10
2 / 3 / 0
6,243
568
4,217
5,156
1,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
SanMor06
Fenrir
9
2 / 3 / 1
5,825
530
2,465
6,651
2,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

5
0 / 8 / 0
4,458
405
561
5,291
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

7
0 / 3 / 2
5,047
459
955
6,481
2,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
21
Kills
9
9
Deaths
22
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FN_GAMERHUER550
Jormungandr
4
3
1
1.5
L
Scylla
FlavioDino
Scylla
5
5
1
1.1
W
Fenrir
JhonyGlinn
Fenrir
6
3
3
2.5
L
Hachiman
Larryjugando
Hachiman
2
3
0
0.67
W
0
1
3
1.5
W
Artemis
Liust
Artemis
5
0
4
7
W
Janus
Negroider
Janus
6
2
5
4.25
L
Fenrir
SanMor06
Fenrir
2
3
1
0.83
L
0
8
0
0
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,177
Damage
13,332
31,042
Taken
29,295
12,978
Mitigated
9,188
10,598
Healing
4,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FN_GAMERHUER550
Jormungandr
2,749
853
0
1,908
6,875
4,951
570
2,511
4,170
23,509
0
L
Scylla
FlavioDino
Scylla
5,134
1,195
0
671
5,716
1,504
0
2,668
2,761
32,597
0
W
Fenrir
JhonyGlinn
Fenrir
3,869
1,160
0
2,633
9,062
3,508
0
2,365
6,527
0
23,710
L
Hachiman
Larryjugando
Hachiman
4,217
2,603
0
1,299
5,156
1,451
0
1,733
3,365
0
33,475
W
1,478
142
1,800
1,595
3,677
1,017
124
385
3,292
10,906
0
W
Artemis
Liust
Artemis
5,303
2,353
0
1,479
4,755
1,543
576
369
4,386
0
35,438
W
Janus
Negroider
Janus
7,778
1,026
0
1,183
6,673
1,959
330
751
5,888
51,769
0
L
Fenrir
SanMor06
Fenrir
2,465
616
0
394
6,651
2,044
324
1,230
5,286
0
28,007
L
561
315
0
0
5,291
1,323
26
2,557
2,605
11,262
0
L
955
95
461
1,650
6,481
2,866
0
3,011
3,273
7,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,322
Gold Earned
28,512
280
Minions Killed
230
0
Camps Cleared
0
1,047,432
Distance Traveled
898,642
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,331
576
41
4
0
186,311
0
L
Scylla
6,939
631
64
6
0
196,132
2
W
Fenrir
6,702
609
43
4
0
205,151
3
L
Hachiman
6,243
568
66
6
0
199,849
4
W
Hel
5,221
475
30
3
0
232,412
2
W
Artemis
6,366
579
51
5
0
207,212
4
W
Janus
7,702
700
115
10
0
216,346
2
L
Fenrir
5,825
530
60
5
0
160,110
0
L
Kukulkan
4,458
405
25
2
0
159,312
0
L
Yemoja
5,047
459
15
1
0
183,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role