Player Matchup

Mercury
Mercury
BARIN97
Mercury
Level 28
God Stats
5W - 15L
1,144 SR
Queue Stats
135W - 160L
1,381 Elo+
Solo
Sobek
Sobek
Claryssaaa
Sobek
Level 7
God Stats
7W - 6L
1,454 SR
Queue Stats
9W - 14L
1,158 Elo+
Party 2
Zeus
Zeus
marska27
Zeus
Level 27
God Stats
3W - 4L
1,232 SR
Queue Stats
61W - 81L
1,328 Elo+
Solo
Osiris
Osiris
matyorugua95
Osiris
Level 29
God Stats
29W - 29L
1,504 SR
Queue Stats
140W - 168L
1,387 Elo+
Solo
Artemis
Artemis
xDraGonGamerPT
Artemis
Level 6
God Stats
6W - 7L
1,503 SR
Queue Stats
9W - 12L
1,229 Elo+
Party 2
Team Averages
Level 19
1,368 SR
1,297 Elo+

VS

Team Averages
Level 11
1,528 SR
1,514 Elo+
Fenrir
Fenrir
Carlos4999
Fenrir
Level 29
God Stats
1W - 8L
1,381 SR
Queue Stats
75W - 78L
1,408 Elo+
Solo
Tiamat
Tiamat
Fan2Draken
Tiamat
Level 6
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Raijin
Raijin
N0iri
Raijin
Level 8
God Stats
0W - 1L
1,716 SR
Queue Stats
1W - 3L
1,661 Elo+
Party 1
Charybdis
Charybdis
TrollsJuge
Charybdis
Level 6
God Stats
0W - 2L
1,728 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cerberus
Cerberus
peepoune
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BARIN97
Mercury
17
4 / 2 / 6
10,531
554
6,814
13,600
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
13
5 / 3 / 19
9,819
517
5,363
16,270
15,385
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
13
1 / 5 / 7
9,025
475
12,933
7,535
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
16
5 / 2 / 4
10,099
532
13,948
15,254
11,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
20 / 4 / 3
11,759
619
18,598
11,242
4,697
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Carlos4999
Fenrir
15
7 / 3 / 4
10,022
527
7,334
14,608
5,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Fan2Draken
Tiamat
12
2 / 8 / 3
8,324
438
9,040
16,234
8,788
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
N0iri
Raijin
15
4 / 4 / 3
9,278
488
9,551
16,944
7,706
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
TrollsJuge
Charybdis
12
2 / 10 / 3
8,111
427
5,621
11,771
3,753
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
peepoune
Cerberus
10
1 / 10 / 2
7,123
375
4,128
16,322
8,196
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
35
Kills
16
16
Deaths
35
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mercury
BARIN97
Mercury
4
2
6
3.5
L
Fenrir
Carlos4999
Fenrir
7
3
4
3
W
Sobek
5
3
19
4.83
L
Tiamat
Fan2Draken
Tiamat
2
8
3
0.44
L
Raijin
N0iri
Raijin
4
4
3
1.38
L
Charybdis
TrollsJuge
Charybdis
2
10
3
0.35
W
Zeus
1
5
7
0.9
W
Osiris
5
2
4
3.5
L
Cerberus
peepoune
Cerberus
1
10
2
0.2
W
20
4
3
5.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,656
Damage
35,674
63,901
Taken
75,879
39,964
Mitigated
34,374
13,871
Healing
13,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BARIN97
Mercury
6,814
2,824
0
3,282
13,600
5,509
2,376
2,388
11,114
0
77,612
L
Fenrir
Carlos4999
Fenrir
7,334
2,182
0
1,097
14,608
5,931
0
3,037
11,571
0
53,708
W
Sobek
5,363
944
0
1,890
16,270
15,385
657
3,837
12,229
16,127
0
L
Tiamat
Fan2Draken
Tiamat
9,040
773
0
3,774
16,234
8,788
350
5,128
10,972
33,743
0
L
Raijin
N0iri
Raijin
9,551
1,899
0
7,087
16,944
7,706
334
4,136
12,808
42,189
0
L
Charybdis
TrollsJuge
Charybdis
5,621
3,592
0
240
11,771
3,753
516
3,170
8,579
0
30,480
W
Zeus
12,933
2,123
0
0
7,535
2,434
1,326
4,690
2,773
49,461
0
W
Osiris
13,948
2,674
0
5,823
15,254
11,939
483
7,945
7,187
0
51,384
L
Cerberus
peepoune
Cerberus
4,128
683
0
1,154
16,322
8,196
221
2,605
13,518
23,126
0
W
18,598
10,165
0
2,876
11,242
4,697
3,142
3,423
7,657
0
59,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,233
Gold Earned
42,858
393
Minions Killed
339
0
Camps Cleared
0
1,753,666
Distance Traveled
1,579,875
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,531
554
121
6
0
442,900
3
L
Fenrir
10,022
527
98
5
0
396,540
2
W
Sobek
9,819
517
16
1
0
378,461
0
L
Tiamat
8,324
438
57
3
0
329,073
3
L
Raijin
9,278
488
65
3
0
301,467
2
L
Charybdis
8,111
427
65
3
0
267,761
0
W
Zeus
9,025
475
90
5
0
276,106
3
W
Osiris
10,099
532
88
5
0
352,229
2
L
Cerberus
7,123
375
54
3
0
285,034
0
W
Artemis
11,759
619
78
4
0
303,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role