Player Matchup

Tyr
Tyr
DrySnailTrail
Tyr
Level 28
God Stats
19W - 24L
1,514 SR
Queue Stats
212W - 220L
1,462 Elo+
Party 1
Scylla
Scylla
hartfailure
Scylla
Level 85
God Stats
4W - 2L
1,462 SR
Queue Stats
162W - 167L
1,465 Elo+
Party 1
Horus
Horus
solipro
Horus
Level 8
God Stats
1W - 1L
1,245 SR
Queue Stats
2W - 6L
1,139 Elo+
Solo
Team Averages
Level 40
1,407 SR
1,355 Elo+

VS

Team Averages
Level 19
1,523 SR
1,449 Elo+
Ra
Ra
Noel2Nasty
Ra
Level 21
God Stats
1W - 3L
1,317 SR
Queue Stats
63W - 77L
1,475 Elo+
Solo
Neith
Neith
silverwing199
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Solo
Gilgamesh
Gilgamesh
xTiny73
Gilgamesh
Level 22
God Stats
5W - 4L
1,751 SR
Queue Stats
258W - 186L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 11
10,510
751
10,790
9,256
10,186
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
16
11 / 0 / 7
11,361
812
18,461
12,039
5,544
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
solipro
Horus
9
0 / 8 / 5
8,060
576
692
9,035
3,045

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 5
8,769
626
5,884
10,122
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 4 / 4
8,393
600
6,435
9,355
2,844
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
xTiny73
Gilgamesh
11
4 / 7 / 2
8,572
612
8,415
16,189
13,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
18
Kills
7
8
Deaths
18
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
0
11
12.5
L
2
7
5
0.64
W
Scylla
11
0
7
14.5
L
1
4
4
0.75
W
Horus
solipro
Horus
0
8
5
0.31
L
Gilgamesh
xTiny73
Gilgamesh
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,943
Damage
20,734
30,330
Taken
35,666
18,775
Mitigated
20,397
12,320
Healing
3,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,790
863
0
3,909
9,256
10,186
485
2,535
6,469
0
17,955
L
5,884
961
462
1,968
10,122
3,964
380
6,245
3,687
33,460
0
W
Scylla
18,461
1,639
502
7,380
12,039
5,544
621
2,805
8,976
65,485
0
L
6,435
1,900
0
591
9,355
2,844
319
6,003
3,256
0
21,497
W
Horus
solipro
Horus
692
172
0
529
9,035
3,045
36
1,343
7,662
0
4,258
L
Gilgamesh
xTiny73
Gilgamesh
8,415
2,204
0
78
16,189
13,589
311
6,950
8,631
0
21,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,931
Gold Earned
25,734
132
Minions Killed
132
8
Camps Cleared
5
670,002
Distance Traveled
740,939
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,510
751
13
1
1
260,702
0
L
Ra
8,769
626
67
5
3
240,262
3
W
Scylla
11,361
812
111
8
7
242,263
2
L
Neith
8,393
600
46
3
1
274,474
0
W
Horus
8,060
576
8
1
0
167,037
1
L
Gilgamesh
8,572
612
19
1
1
226,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role