Player Matchup

Neith
Neith
Diamond III
FlyinBeauty
Neith
Diamond III
Level 148
God Stats
68W - 41L
1,684 SR
Queue Stats
344W - 269L
2,067 MMR
Party 1
Achilles
Achilles
Diamond II
PRO KILLER124
Achilles
Diamond II
Level 149
God Stats
58W - 38L
1,755 SR
Queue Stats
366W - 285L
2,180 MMR
Party 1
Ah Puch
Ah Puch
Diamond II
Pathto3xile
Ah Puch
Diamond II
Level 160
God Stats
20W - 7L
1,931 SR
Queue Stats
366W - 286L
2,133 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,790 SR
2,127 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,607 SR
1,835 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Gold I
GilbertDaPmp
Sobek
Gold I
Level 157
God Stats
46W - 53L
1,548 SR
Queue Stats
712W - 788L
1,644 MMR
Party 2
Janus
Janus
Diamond III
I God Reflex I
Janus
Diamond III
Level 102
God Stats
10W - 9L
1,772 SR
Queue Stats
81W - 73L
2,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 12
9,191
766
10,893
7,341
2,869
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
PRO KILLER124
Achilles
14
10 / 1 / 7
9,691
808
10,464
11,160
11,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
Pathto3xile
Ah Puch
11
2 / 2 / 9
8,207
684
7,760
8,241
3,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneTiamatCabrakanThothOdin

VS

Bans
GilgameshCu ChulainnTerraHou YiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 8 / 1
8,262
689
4,362
11,420
4,390
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 4
7,285
607
4,944
14,100
11,971
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 4 / 3
8,004
667
8,336
8,410
2,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
18
Kills
4
5
Deaths
18
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
8
1
0.44
W
6
2
12
6
L
0
6
4
0.33
L
1
4
3
0.63
W
Achilles
PRO KILLER124
Achilles
10
1
7
13.5
W
Ah Puch
Pathto3xile
Ah Puch
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,117
Damage
17,642
26,742
Taken
33,930
17,193
Mitigated
19,013
7,863
Healing
4,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,362
547
0
90
11,420
4,390
0
1,657
9,094
0
10,336
W
10,893
6,643
0
2,916
7,341
2,869
1,465
3,188
3,999
0
37,995
L
4,944
482
232
2,122
14,100
11,971
0
3,835
9,490
9,051
0
L
8,336
333
0
2,110
8,410
2,652
0
1,908
5,919
40,430
0
W
Achilles
PRO KILLER124
Achilles
10,464
2,688
0
2,619
11,160
11,115
168
4,916
5,904
0
18,086
W
Ah Puch
Pathto3xile
Ah Puch
7,760
55
0
2,328
8,241
3,209
216
4,671
3,326
21,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,089
Gold Earned
23,551
137
Minions Killed
113
5
Camps Cleared
5
686,911
Distance Traveled
656,654
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,262
689
7
1
0
196,695
2
W
Neith
9,191
766
76
6
1
207,718
3
L
Sobek
7,285
607
10
1
1
233,472
3
L
Janus
8,004
667
96
8
4
226,487
4
W
Achilles
9,691
808
18
2
2
261,183
2
W
Ah Puch
8,207
684
43
4
2
218,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role