Player Matchup

Horus
Horus
Platinum IV
Cachu123
Horus
Platinum IV
Level 99
God Stats
14W - 7L
1,727 SR
Queue Stats
240W - 231L
1,834 MMR
Solo
Nu Wa
Nu Wa
Platinum III
LukeSummers666
Nu Wa
Platinum III
Level 133
God Stats
15W - 13L
1,613 SR
Queue Stats
304W - 295L
1,811 MMR
Solo
Gilgamesh
Gilgamesh
Platinum I
Overdueking8706
Gilgamesh
Platinum I
Level 144
God Stats
9W - 8L
1,581 SR
Queue Stats
389W - 372L
1,840 MMR
Solo
Apollo
Apollo
Platinum IV
sadfers
Apollo
Platinum IV
Level 125
God Stats
8W - 9L
1,269 SR
Queue Stats
581W - 583L
1,827 MMR
Solo
Chaac
Chaac
Platinum IV
xX_BaLa_XoN_Xx
Chaac
Platinum IV
Level 108
God Stats
9W - 9L
1,545 SR
Queue Stats
65W - 59L
1,792 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,547 SR
1,821 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,599 SR
1,837 MMR
Tiamat
Tiamat
Platinum III
Animeiq89
Tiamat
Platinum III
Level 141
God Stats
15W - 16L
1,420 SR
Queue Stats
333W - 322L
1,786 MMR
Solo
Yemoja
Yemoja
Platinum III
BabusuSenpai
Yemoja
Platinum III
Level 116
God Stats
74W - 76L
1,559 SR
Queue Stats
89W - 95L
1,762 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum IV
Infinity_ZayWolf
Sun Wukong
Platinum IV
Level 88
God Stats
61W - 31L
1,709 SR
Queue Stats
176W - 167L
1,830 MMR
Party 1
Arachne
Arachne
Platinum III
blyden_-
Arachne
Platinum III
Level 88
God Stats
44W - 35L
1,588 SR
Queue Stats
142W - 133L
1,986 MMR
Party 1
Medusa
Medusa
Gold III
xKirua9255
Medusa
Gold III
Level 64
God Stats
7W - 3L
1,717 SR
Queue Stats
13W - 4L
1,821 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cachu123
Horus
16
3 / 0 / 13
11,422
544
6,568
13,209
12,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
4 / 1 / 7
13,333
635
15,910
8,408
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Overdueking8706
Gilgamesh
20
13 / 2 / 9
13,714
653
18,332
19,534
13,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Apollo
sadfers
Apollo
18
2 / 3 / 7
12,374
589
10,537
11,136
5,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
2 / 2 / 4
14,051
669
9,885
16,336
15,024
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
SetAthenaSolOdinMorgan Le Fay

VS

Bans
PersephoneHachimanArtemisDanzaburouGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Animeiq89
Tiamat
16
0 / 3 / 3
9,519
453
11,268
15,588
7,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
14
1 / 6 / 2
8,274
394
6,128
14,807
10,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sun Wukong
Infinity_ZayWolf
Sun Wukong
17
3 / 4 / 0
10,989
523
9,907
17,790
12,628
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
blyden_-
Arachne
15
2 / 5 / 1
9,516
453
5,347
19,428
8,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
xKirua9255
Medusa
17
2 / 6 / 2
10,305
491
6,352
15,393
4,071
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
16
24
Kills
8
8
Deaths
24
40
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Animeiq89
Tiamat
0
3
3
0.5
L
Yemoja
1
6
2
0.33
W
Horus
Cachu123
Horus
3
0
13
9.5
L
Sun Wukong
Infinity_ZayWolf
Sun Wukong
3
4
0
0.75
W
4
1
7
7.5
W
Gilgamesh
Overdueking8706
Gilgamesh
13
2
9
8.75
L
Arachne
blyden_-
Arachne
2
5
1
0.5
W
Apollo
sadfers
Apollo
2
3
7
1.83
L
Medusa
xKirua9255
Medusa
2
6
2
0.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,232
Damage
39,002
68,623
Taken
83,006
49,862
Mitigated
43,439
25,672
Healing
20,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Animeiq89
Tiamat
11,268
926
0
2,422
15,588
7,720
0
4,455
10,948
74,119
0
L
Yemoja
6,128
432
1,160
2,049
14,807
10,164
0
4,360
10,201
25,256
0
W
Horus
Cachu123
Horus
6,568
2,487
696
4,509
13,209
12,921
0
4,323
7,593
0
31,855
L
Sun Wukong
Infinity_ZayWolf
Sun Wukong
9,907
2,728
0
5,371
17,790
12,628
0
2,151
15,499
0
79,786
W
15,910
3,531
99
3,544
8,408
3,076
3,754
4,989
3,141
109,131
0
W
Gilgamesh
Overdueking8706
Gilgamesh
18,332
5,089
0
4,576
19,534
13,673
1,327
5,946
13,380
0
117,741
L
Arachne
blyden_-
Arachne
5,347
3,293
0
5,303
19,428
8,856
0
2,543
16,757
0
78,890
W
Apollo
sadfers
Apollo
10,537
5,763
0
4,973
11,136
5,168
1,514
2,353
8,783
0
99,682
L
Medusa
xKirua9255
Medusa
6,352
2,738
0
4,012
15,393
4,071
0
1,561
13,691
0
69,223
W
9,885
1,275
0
7,275
16,336
15,024
507
1,440
14,828
0
110,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,894
Gold Earned
48,603
793
Minions Killed
600
0
Camps Cleared
0
2,111,601
Distance Traveled
1,986,315
30
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,519
453
137
7
0
405,161
5
L
Yemoja
8,274
394
40
2
0
371,805
12
W
Horus
11,422
544
46
2
0
454,163
5
L
Sun Wukong
10,989
523
171
8
0
363,348
3
W
Nu Wa
13,333
635
203
10
0
389,463
4
W
Gilgamesh
13,714
653
141
7
0
470,273
4
L
Arachne
9,516
453
124
6
0
459,290
5
W
Apollo
12,374
589
152
7
0
393,819
8
L
Medusa
10,305
491
128
6
0
386,711
5
W
Chaac
14,051
669
251
12
0
403,883
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role