Player Matchup

Chang'e
Chang'e
Hozokauh
Chang'e
Level 29
God Stats
9W - 3L
1,570 SR
Queue Stats
57W - 48L
1,399 Elo+
Solo
Tiamat
Tiamat
Impact20
Tiamat
Level 106
God Stats
3W - 2L
1,308 SR
Queue Stats
37W - 23L
1,575 Elo+
Party 1
Da Ji
Da Ji
w7xa62
Da Ji
Level 113
God Stats
1W - 0L
1,273 SR
Queue Stats
53W - 37L
1,634 Elo+
Party 1
Team Averages
Level 83
1,384 SR
1,536 Elo+

VS

Team Averages
Level 21
1,429 SR
1,552 Elo+
Scylla
Scylla
 
Scylla
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Warchi4Ever
Danzaburou
Level 23
God Stats
0W - 2L
1,236 SR
Queue Stats
8W - 5L
1,641 Elo+
Solo
Ares
Ares
silverbullet1800
Ares
Level 24
God Stats
41W - 33L
1,550 SR
Queue Stats
74W - 81L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hozokauh
Chang'e
9
1 / 0 / 4
6,671
667
2,333
2,414
804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
Impact20
Tiamat
11
1 / 1 / 7
7,373
737
6,549
7,660
5,990
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
w7xa62
Da Ji
12
6 / 0 / 2
8,191
819
8,435
11,090
7,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 2 / 0
6,293
629
4,615
4,917
1,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Warchi4Ever
Danzaburou
8
0 / 1 / 0
5,882
588
4,761
4,860
2,255
9
0 / 5 / 1
6,375
638
4,793
11,304
8,629
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
2
0
0.5
W
Chang'e
Hozokauh
Chang'e
1
0
4
3
W
Tiamat
Impact20
Tiamat
1
1
7
4.5
L
Danzaburou
Warchi4Ever
Danzaburou
0
1
0
0
L
0
5
1
0.1
W
Da Ji
w7xa62
Da Ji
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,317
Damage
14,169
21,164
Taken
21,081
14,747
Mitigated
12,677
9,021
Healing
3,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,615
227
0
0
4,917
1,793
175
1,096
3,821
17,618
0
W
Chang'e
Hozokauh
Chang'e
2,333
371
1,207
1,433
2,414
804
941
1,549
865
8,614
0
W
Tiamat
Impact20
Tiamat
6,549
727
383
1,476
7,660
5,990
407
4,003
3,657
25,337
0
L
Danzaburou
Warchi4Ever
Danzaburou
4,761
2,313
0
2,221
4,860
2,255
0
2,152
2,708
0
19,793
L
4,793
435
0
1,361
11,304
8,629
64
6,057
5,247
11,155
0
W
Da Ji
w7xa62
Da Ji
8,435
2,041
554
3,968
11,090
7,953
971
4,307
6,783
0
21,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,235
Gold Earned
18,550
98
Minions Killed
92
4
Camps Cleared
4
491,146
Distance Traveled
480,060
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,293
629
32
3
0
194,818
1
W
Chang'e
6,671
667
17
2
1
103,318
2
W
Tiamat
7,373
737
46
5
1
187,224
2
L
Danzaburou
5,882
588
44
4
2
117,684
3
L
Ares
6,375
638
16
2
2
167,558
3
W
Da Ji
8,191
819
35
4
2
200,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role