Player Matchup

Jormungandr
Jormungandr
CLABS
Jormungandr
Level 83
God Stats
1W - 0L
1,606 SR
Queue Stats
406W - 436L
1,539 Elo+
Party 2
Terra
Terra
DoxixIWNL
Terra
Level 104
God Stats
20W - 18L
1,570 SR
Queue Stats
792W - 862L
1,569 Elo+
Party 2
Nemesis
Nemesis
MPC Korna
Nemesis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 18L
1,354 Elo+
Party 2
Ra
Ra
Thick_SusRanger
Ra
Level 108
God Stats
5W - 9L
1,436 SR
Queue Stats
819W - 836L
1,511 Elo+
Party 1
Medusa
Medusa
ladypitou
Medusa
Level 48
God Stats
3W - 8L
1,581 SR
Queue Stats
289W - 288L
1,511 Elo+
Party 1
Team Averages
Level 70
1,539 SR
1,497 Elo+

VS

Team Averages
Level 72
1,605 SR
1,486 Elo+
Charybdis
Charybdis
Abduqtions-
Charybdis
Level 95
God Stats
4W - 5L
1,488 SR
Queue Stats
71W - 88L
1,462 Elo+
Party 3
Baron Samedi
Baron Samedi
Alpixed-
Baron Samedi
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,511 Elo+
Party 3
Bacchus
Bacchus
Orbit_Drago
Bacchus
Level 66
God Stats
9W - 13L
1,765 SR
Queue Stats
47W - 68L
1,492 Elo+
Party 3
Cerberus
Cerberus
rex-w-
Cerberus
Level 83
God Stats
4W - 11L
1,771 SR
Queue Stats
51W - 71L
1,501 Elo+
Party 3
Bakasura
Bakasura
xxOrbit_Fruitzxx
Bakasura
Level 71
God Stats
5W - 4L
1,500 SR
Queue Stats
81W - 101L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CLABS
Jormungandr
20
5 / 2 / 9
12,533
545
14,328
15,105
16,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
DoxixIWNL
Terra
16
4 / 3 / 11
11,105
483
7,618
18,308
25,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
MPC Korna
Nemesis
20
2 / 3 / 10
12,666
551
14,730
22,476
9,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
13 / 6 / 8
13,594
591
27,573
16,392
7,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
ladypitou
Medusa
19
6 / 6 / 7
12,102
526
13,236
13,732
5,228
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Abduqtions-
Charybdis
19
5 / 4 / 4
11,892
517
10,346
16,556
7,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Alpixed-
Baron Samedi
15
4 / 13 / 2
9,888
430
6,811
19,171
6,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Orbit_Drago
Bacchus
15
5 / 6 / 7
10,658
463
11,450
22,574
13,631
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
rex-w-
Cerberus
17
3 / 4 / 3
11,197
487
16,044
23,890
14,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
3 / 3 / 6
11,292
491
9,647
22,135
9,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
42
30
Kills
20
20
Deaths
30
45
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Abduqtions-
Charybdis
5
4
4
1.75
L
Baron Samedi
Alpixed-
Baron Samedi
4
13
2
0.38
W
Jormungandr
CLABS
Jormungandr
5
2
9
4.75
W
Terra
DoxixIWNL
Terra
4
3
11
3.17
W
Nemesis
MPC Korna
Nemesis
2
3
10
2.33
L
Bacchus
Orbit_Drago
Bacchus
5
6
7
1.42
W
13
6
8
2.83
W
Medusa
ladypitou
Medusa
6
6
7
1.58
L
Cerberus
rex-w-
Cerberus
3
4
3
1.13
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,485
Damage
54,298
86,013
Taken
104,326
64,801
Mitigated
50,963
33,521
Healing
30,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Abduqtions-
Charybdis
10,346
6,803
0
3,100
16,556
7,194
352
5,545
11,011
0
93,950
L
Baron Samedi
Alpixed-
Baron Samedi
6,811
1,302
485
2,449
19,171
6,254
94
11,104
8,067
41,131
0
W
Jormungandr
CLABS
Jormungandr
14,328
4,064
0
2,482
15,105
16,599
932
6,584
7,458
87,868
0
W
Terra
DoxixIWNL
Terra
7,618
406
1,521
5,766
18,308
25,212
268
5,834
11,729
22,791
0
W
Nemesis
MPC Korna
Nemesis
14,730
8,847
0
9,832
22,476
9,796
0
9,526
12,144
0
141,100
L
Bacchus
Orbit_Drago
Bacchus
11,450
845
447
4,117
22,574
13,631
3
12,883
9,640
36,491
0
W
27,573
2,008
3,458
7,100
16,392
7,966
1,462
8,120
7,404
85,856
0
W
Medusa
ladypitou
Medusa
13,236
8,309
0
3,362
13,732
5,228
2,094
1,841
11,634
0
77,132
L
Cerberus
rex-w-
Cerberus
16,044
510
0
7,323
23,890
14,558
1,391
12,453
11,437
69,923
0
L
9,647
7,910
0
12,301
22,135
9,326
0
7,756
14,379
0
67,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,000
Gold Earned
54,927
613
Minions Killed
586
0
Camps Cleared
0
2,216,051
Distance Traveled
2,081,694
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,892
517
169
7
0
381,759
2
L
Baron Samedi
9,888
430
76
3
0
322,275
4
W
Jormungandr
12,533
545
171
7
0
416,540
0
W
Terra
11,105
483
29
1
0
464,721
3
W
Nemesis
12,666
551
170
7
0
486,117
3
L
Bacchus
10,658
463
37
2
0
458,756
1
W
Ra
13,594
591
126
5
0
428,327
5
W
Medusa
12,102
526
117
5
0
420,346
3
L
Cerberus
11,197
487
152
7
0
402,317
2
L
Bakasura
11,292
491
152
7
0
516,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role