Player Matchup

Ganesha
Ganesha
CasualWarrior68
Ganesha
Level 60
God Stats
4W - 3L
1,201 SR
Queue Stats
79W - 40L
1,624 Elo+
Party 2
Scylla
Scylla
Fisshion
Scylla
Level 104
God Stats
9W - 3L
1,712 SR
Queue Stats
269W - 125L
1,788 Elo+
Party 2
Charybdis
Charybdis
LikelyToFeed
Charybdis
Level 127
God Stats
3W - 5L
1,301 SR
Queue Stats
152W - 91L
1,589 Elo+
Party 2
Team Averages
Level 97
1,404 SR
1,667 Elo+

VS

Team Averages
Level 49
1,540 SR
1,501 Elo+
Cthulhu
Cthulhu
CubanGunslinger
Cthulhu
Level 18
God Stats
0W - 3L
1,619 SR
Queue Stats
3W - 6L
1,425 Elo+
Party 1
Charybdis
Charybdis
Panducke
Charybdis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
TWOxPIECExSODA
Zhong Kui
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 70L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 17
7,513
751
2,672
7,726
5,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Scylla
Fisshion
Scylla
13
10 / 0 / 7
8,576
858
10,459
5,468
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
LikelyToFeed
Charybdis
11
7 / 3 / 9
8,099
810
11,851
6,585
2,354
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
6,173
617
5,379
12,447
7,651
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
Panducke
Charybdis
10
1 / 6 / 1
6,342
634
2,731
6,462
2,175
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
TWOxPIECExSODA
Zhong Kui
9
2 / 5 / 1
6,350
635
5,303
10,841
6,073
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
17
Kills
4
5
Deaths
17
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
2
17
4.25
L
1
6
1
0.25
W
Scylla
Fisshion
Scylla
10
0
7
13.5
W
Charybdis
LikelyToFeed
Charybdis
7
3
9
3.83
L
Charybdis
Panducke
Charybdis
1
6
1
0.25
L
Zhong Kui
TWOxPIECExSODA
Zhong Kui
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,982
Damage
13,413
19,779
Taken
29,750
10,106
Mitigated
15,899
6,049
Healing
5,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,672
388
217
2,175
7,726
5,810
0
3,421
4,305
7,258
0
L
5,379
475
78
1,632
12,447
7,651
69
4,890
7,403
15,302
0
W
Scylla
Fisshion
Scylla
10,459
1,724
0
1,914
5,468
1,942
0
3,359
2,109
27,403
0
W
Charybdis
LikelyToFeed
Charybdis
11,851
6,025
0
1,743
6,585
2,354
661
4,023
2,562
0
27,624
L
Charybdis
Panducke
Charybdis
2,731
1,619
0
327
6,462
2,175
174
3,234
3,020
0
11,188
L
Zhong Kui
TWOxPIECExSODA
Zhong Kui
5,303
328
0
3,329
10,841
6,073
41
4,890
5,709
20,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,188
Gold Earned
18,865
97
Minions Killed
90
4
Camps Cleared
4
498,350
Distance Traveled
479,086
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,513
751
1
0
0
163,377
0
L
Cthulhu
6,173
617
23
2
1
175,045
3
W
Scylla
8,576
858
52
5
2
173,877
1
W
Charybdis
8,099
810
44
4
2
161,096
2
L
Charybdis
6,342
634
30
3
0
140,476
1
L
Zhong Kui
6,350
635
37
4
3
163,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role