Player Matchup

Chiron
Chiron
 
Chiron
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Darrow_A
Mulan
Level 156
God Stats
1W - 0L
1,470 SR
Queue Stats
58W - 57L
1,544 Elo+
Solo
Cthulhu
Cthulhu
MasochisticPasta
Cthulhu
Level 109
God Stats
7W - 0L
1,966 SR
Queue Stats
69W - 66L
1,545 Elo+
Solo
Kumbhakarna
Kumbhakarna
ViTaLSOLJER
Kumbhakarna
Level 102
God Stats
3W - 1L
1,523 SR
Queue Stats
127W - 109L
1,555 Elo+
Solo
Achilles
Achilles
xemnasnobody
Achilles
Level 148
God Stats
2W - 0L
1,766 SR
Queue Stats
32W - 28L
1,506 Elo+
Solo
Team Averages
Level 128
1,645 SR
1,530 Elo+

VS

Team Averages
Level 127
1,413 SR
1,584 Elo+
Hera
Hera
 
Hera
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ADVN Nyjah
Bastet
Level 127
God Stats
4W - 5L
1,500 SR
Queue Stats
448W - 466L
1,571 Elo+
Solo
Ah Puch
Ah Puch
Akechia
Ah Puch
Level 121
God Stats
1W - 3L
1,280 SR
Queue Stats
195W - 190L
1,568 Elo+
Solo
Tiamat
Tiamat
DYINGcause
Tiamat
Level 95
God Stats
2W - 1L
1,657 SR
Queue Stats
27W - 18L
1,681 Elo+
Party 1
Tyr
Tyr
Sufbamaboy
Tyr
Level 146
God Stats
0W - 2L
1,130 SR
Queue Stats
156W - 167L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
5 / 6 / 9
11,729
690
17,908
16,664
8,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Darrow_A
Mulan
20
5 / 4 / 14
12,321
725
22,763
31,195
31,289
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 5 / 13
13,007
765
22,125
24,075
36,300
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
ViTaLSOLJER
Kumbhakarna
19
2 / 1 / 18
11,728
690
10,176
20,535
24,729
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles
xemnasnobody
Achilles
20
8 / 4 / 10
12,692
747
14,592
23,869
34,761
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
19
6 / 4 / 6
12,003
706
21,098
13,110
6,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
ADVN Nyjah
Bastet
18
5 / 10 / 7
11,586
682
16,649
18,696
8,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ah Puch
Akechia
Ah Puch
20
3 / 4 / 9
11,913
701
25,582
20,267
11,178
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
DYINGcause
Tiamat
19
4 / 3 / 10
11,590
682
16,740
13,221
10,364
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

19
2 / 5 / 11
12,307
724
12,513
31,758
31,949
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
63
26
Kills
20
20
Deaths
26
64
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
6
9
1.58
L
Hera
 
Hera
6
4
6
2.25
L
Bastet
ADVN Nyjah
Bastet
5
10
7
0.85
L
Ah Puch
Akechia
Ah Puch
3
4
9
1.88
L
Tiamat
DYINGcause
Tiamat
4
3
10
3
W
Mulan
Darrow_A
Mulan
5
4
14
3
W
6
5
13
2.5
L
2
5
11
1.5
W
Kumbhakarna
ViTaLSOLJER
Kumbhakarna
2
1
18
11
W
Achilles
xemnasnobody
Achilles
8
4
10
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,564
Damage
92,582
116,338
Taken
97,052
135,207
Mitigated
68,003
46,365
Healing
32,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
17,908
7,323
2,486
2,868
16,664
8,128
2,871
8,576
8,081
0
33,693
L
Hera
 
Hera
21,098
5,408
765
2,820
13,110
6,256
423
5,379
7,731
35,410
0
L
Bastet
ADVN Nyjah
Bastet
16,649
3,408
350
768
18,696
8,256
1,064
5,036
13,660
0
22,880
L
Ah Puch
Akechia
Ah Puch
25,582
621
1,675
8,839
20,267
11,178
210
9,447
10,820
57,649
0
L
Tiamat
DYINGcause
Tiamat
16,740
1,816
530
4,168
13,221
10,364
0
6,366
6,855
33,990
0
W
Mulan
Darrow_A
Mulan
22,763
2,933
1,755
11,500
31,195
31,289
853
19,884
11,311
11,353
33,947
W
22,125
171
4,699
2,301
24,075
36,300
732
10,448
13,627
58,666
0
L
12,513
2,479
670
12,120
31,758
31,949
198
10,472
21,286
0
19,865
W
Kumbhakarna
ViTaLSOLJER
Kumbhakarna
10,176
525
6,431
5,558
20,535
24,729
923
9,659
10,876
18,144
0
W
Achilles
xemnasnobody
Achilles
14,592
3,894
2,974
5,793
23,869
34,761
2,141
14,846
9,023
0
35,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,477
Gold Earned
59,399
221
Minions Killed
173
0
Camps Cleared
0
1,594,667
Distance Traveled
1,463,311
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,729
690
48
3
0
256,970
1
L
Hera
12,003
706
34
2
0
285,836
2
L
Bastet
11,586
682
22
1
0
267,973
0
L
Ah Puch
11,913
701
64
4
0
284,022
1
L
Tiamat
11,590
682
37
2
0
310,244
0
W
Mulan
12,321
725
42
2
0
331,236
0
W
Cthulhu
13,007
765
78
5
0
310,268
1
L
Tyr
12,307
724
16
1
0
315,236
5
W
Kumbhakarna
11,728
690
16
1
0
379,486
2
W
Achilles
12,692
747
37
2
0
316,707
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role