Player Matchup

Tyr
Tyr
Kynir
Tyr
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
510W - 520L
1,583 Elo+
Solo
Sol
Sol
TheBes7
Sol
Level 160
God Stats
1W - 0L
1,297 SR
Queue Stats
30W - 24L
1,561 Elo+
Solo
Hera
Hera
TheGhost18
Hera
Level 144
God Stats
3W - 0L
1,778 SR
Queue Stats
105W - 112L
1,553 Elo+
Solo
Ares
Ares
drunkorange
Ares
Level 77
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 7L
1,655 Elo+
Solo
Scylla
Scylla
Тайночка
Scylla
Level 153
God Stats
5W - 5L
1,334 SR
Queue Stats
414W - 418L
1,585 Elo+
Solo
Team Averages
Level 139
1,482 SR
1,588 Elo+

VS

Team Averages
Level 119
1,503 SR
1,503 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
jotebell
Zhong Kui
Level 156
God Stats
10W - 9L
1,516 SR
Queue Stats
617W - 625L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Kynir
Tyr
12
0 / 4 / 7
7,136
793
2,967
9,782
9,576
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sol
16
11 / 2 / 6
9,956
1,106
14,404
11,477
6,235
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

16
6 / 1 / 14
9,323
1,036
10,149
5,665
2,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
1 / 2 / 15
8,681
965
5,311
11,423
16,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
3 / 2 / 10
8,117
902
6,672
5,487
2,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
3 / 5 / 6
7,659
851
6,716
8,438
4,176
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anhur
 
Anhur
13
2 / 5 / 7
7,321
813
9,337
9,005
4,420
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
 
Xing Tian
12
2 / 2 / 6
7,261
807
3,840
8,179
10,536
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

The Morrigan
 
The Morrigan
12
1 / 6 / 2
6,723
747
4,224
7,228
3,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
jotebell
Zhong Kui
14
2 / 3 / 7
7,512
835
8,297
10,730
13,980
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
38
21
Kills
10
11
Deaths
21
52
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
5
6
1.2
L
Anhur
 
Anhur
2
5
7
1.1
L
Xing Tian
 
Xing Tian
2
2
6
2.5
L
The Morrigan
 
The Morrigan
1
6
2
0.33
W
Tyr
Kynir
Tyr
0
4
7
0.88
W
Sol
11
2
6
7
W
6
1
14
13
W
1
2
15
4.25
L
Zhong Kui
jotebell
Zhong Kui
2
3
7
1.83
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,503
Damage
32,414
43,834
Taken
43,580
37,394
Mitigated
36,417
17,921
Healing
13,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,716
2,262
435
1,061
8,438
4,176
0
7,670
660
0
13,989
L
Anhur
 
Anhur
9,337
3,080
0
1,182
9,005
4,420
0
8,526
479
0
21,528
L
Xing Tian
 
Xing Tian
3,840
243
1,955
2,362
8,179
10,536
0
6,269
1,910
5,053
0
L
The Morrigan
 
The Morrigan
4,224
713
0
570
7,228
3,305
0
6,426
721
13,058
0
W
Tyr
Kynir
Tyr
2,967
229
649
1,743
9,782
9,576
54
2,611
7,171
0
8,251
W
Sol
14,404
4,422
1,050
5,358
11,477
6,235
3,797
4,498
6,979
34,970
0
W
10,149
2,175
620
2,160
5,665
2,921
693
2,058
3,607
30,063
0
W
5,311
97
1,026
1,835
11,423
16,021
47
4,933
6,490
7,422
0
L
Zhong Kui
jotebell
Zhong Kui
8,297
387
1,157
4,805
10,730
13,980
0
7,388
3,274
20,522
0
W
6,672
243
2,167
1,313
5,487
2,641
775
2,261
3,226
13,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,213
Gold Earned
36,476
112
Minions Killed
82
0
Camps Cleared
0
867,817
Distance Traveled
775,061
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,659
851
18
2
0
147,909
2
L
Anhur
7,321
813
19
2
0
122,394
2
L
Xing Tian
7,261
807
6
1
0
195,476
0
L
The Morrigan
6,723
747
11
1
0
147,881
1
W
Tyr
7,136
793
4
0
0
182,836
1
W
Sol
9,956
1,106
36
4
0
152,910
4
W
Hera
9,323
1,036
54
6
0
202,470
2
W
Ares
8,681
965
4
0
0
181,526
4
L
Zhong Kui
7,512
835
28
3
0
161,401
1
W
Scylla
8,117
902
14
2
0
148,075
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role