Player Matchup

Fenrir
Fenrir
BUZEN
Fenrir
Level 29
God Stats
3W - 8L
1,384 SR
Queue Stats
17W - 28L
1,335 Elo+
Party 1
Anubis
Anubis
CuraGe
Anubis
Level 17
God Stats
9W - 9L
1,475 SR
Queue Stats
14W - 11L
1,444 Elo+
Party 1
Guan Yu
Guan Yu
smoerdeg1
Guan Yu
Level 15
God Stats
1W - 1L
1,513 SR
Queue Stats
3W - 11L
1,206 Elo+
Party 1
Team Averages
Level 20
1,457 SR
1,328 Elo+

VS

Team Averages
Level 62
1,459 SR
1,407 Elo+
He Bo
He Bo
Evgenium43
He Bo
Level 28
God Stats
4W - 2L
1,658 SR
Queue Stats
201W - 237L
1,417 Elo+
Solo
Hercules
Hercules
Quiles24
Hercules
Level 64
God Stats
7W - 7L
1,500 SR
Queue Stats
102W - 108L
1,430 Elo+
Solo
Charybdis
Charybdis
exowar1
Charybdis
Level 93
God Stats
4W - 6L
1,218 SR
Queue Stats
351W - 407L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BUZEN
Fenrir
15
5 / 6 / 9
11,843
658
7,387
14,710
13,088
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
CuraGe
Anubis
17
5 / 4 / 12
12,139
674
14,890
14,612
10,652
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
smoerdeg1
Guan Yu
15
7 / 8 / 9
13,109
728
12,168
20,579
13,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
17
10 / 7 / 6
14,010
778
14,390
14,476
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Quiles24
Hercules
17
5 / 3 / 8
12,249
681
5,820
19,127
15,094
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charybdis
exowar1
Charybdis
17
3 / 7 / 12
12,950
719
16,629
12,756
3,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
44
17
Kills
18
18
Deaths
17
30
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BUZEN
Fenrir
5
6
9
1.58
L
Anubis
CuraGe
Anubis
5
4
12
2.75
W
He Bo
10
7
6
1.86
W
Hercules
Quiles24
Hercules
5
3
8
3
W
Charybdis
exowar1
Charybdis
3
7
12
1.29
L
Guan Yu
smoerdeg1
Guan Yu
7
8
9
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,445
Damage
36,839
49,901
Taken
46,359
37,284
Mitigated
21,476
16,041
Healing
9,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BUZEN
Fenrir
7,387
955
158
2,184
14,710
13,088
459
5,896
8,814
0
21,855
L
Anubis
CuraGe
Anubis
14,890
1,071
190
5,308
14,612
10,652
440
4,843
9,769
59,876
0
W
He Bo
14,390
700
0
3,198
14,476
3,203
903
4,904
9,572
42,759
0
W
Hercules
Quiles24
Hercules
5,820
518
0
4,144
19,127
15,094
138
5,362
13,765
3,998
13,250
W
Charybdis
exowar1
Charybdis
16,629
10,914
0
1,899
12,756
3,179
2,371
5,324
7,432
0
66,167
L
Guan Yu
smoerdeg1
Guan Yu
12,168
2,104
3,083
5,118
20,579
13,544
117
5,963
14,616
0
35,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
39,209
183
Minions Killed
198
6
Camps Cleared
9
927,620
Distance Traveled
847,010
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,843
658
38
2
0
333,317
3
L
Anubis
12,139
674
95
5
5
278,539
5
W
He Bo
14,010
778
65
4
3
245,115
4
W
Hercules
12,249
681
18
1
0
323,701
0
W
Charybdis
12,950
719
115
6
6
278,194
3
L
Guan Yu
13,109
728
50
3
1
315,764
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role