Player Matchup

Ah Muzen Cab
Ah Muzen Cab
An_unknown_being
Ah Muzen Cab
Level 109
God Stats
6W - 4L
1,573 SR
Queue Stats
276W - 243L
1,594 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Scuba_Dooba_Doo
Morgan Le Fay
Level 119
God Stats
6W - 4L
1,446 SR
Queue Stats
296W - 262L
1,521 Elo+
Party 1
King Arthur
King Arthur
ZeMuffin
King Arthur
Level 60
God Stats
66W - 74L
1,541 SR
Queue Stats
185W - 188L
1,537 Elo+
Solo
Team Averages
Level 96
1,520 SR
1,551 Elo+

VS

Team Averages
Level 77
1,593 SR
1,530 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Ch3ckTh1s
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
JuniorChatty
Kukulkan
Level 64
God Stats
0W - 1L
1,778 SR
Queue Stats
51W - 40L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
An_unknown_being
Ah Muzen Cab
15
7 / 0 / 13
10,457
747
11,609
7,996
3,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
Scuba_Dooba_Doo
Morgan Le Fay
15
8 / 0 / 13
10,601
757
14,264
8,420
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
ZeMuffin
King Arthur
14
6 / 1 / 12
10,282
734
8,964
12,008
12,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 11 / 1
7,426
530
9,354
15,001
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
0 / 8 / 1
7,614
544
2,109
16,510
11,382
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
JuniorChatty
Kukulkan
12
1 / 2 / 0
8,100
579
9,835
6,511
2,109
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
3
21
Kills
1
1
Deaths
21
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
11
1
0.05
W
Ah Muzen Cab
An_unknown_being
Ah Muzen Cab
7
0
13
13.5
L
Ymir
0
8
1
0.06
L
Kukulkan
JuniorChatty
Kukulkan
1
2
0
0.5
W
Morgan Le Fay
Scuba_Dooba_Doo
Morgan Le Fay
8
0
13
14.5
W
King Arthur
ZeMuffin
King Arthur
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,837
Damage
21,298
28,424
Taken
38,022
18,886
Mitigated
18,949
10,895
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
9,354
3,520
0
1,670
15,001
5,458
0
5,963
8,290
0
26,891
W
Ah Muzen Cab
An_unknown_being
Ah Muzen Cab
11,609
4,816
0
4,019
7,996
3,202
2,089
3,115
4,881
0
46,451
L
Ymir
2,109
104
0
1,980
16,510
11,382
0
6,778
8,908
13,963
0
L
Kukulkan
JuniorChatty
Kukulkan
9,835
134
0
0
6,511
2,109
0
2,864
3,323
38,095
0
W
Morgan Le Fay
Scuba_Dooba_Doo
Morgan Le Fay
14,264
764
0
2,642
8,420
3,377
634
3,774
4,646
43,670
0
W
King Arthur
ZeMuffin
King Arthur
8,964
901
0
4,234
12,008
12,307
137
5,737
6,271
6,048
19,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,340
Gold Earned
23,140
185
Minions Killed
162
8
Camps Cleared
5
779,870
Distance Traveled
694,514
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,426
530
48
3
1
212,469
4
W
Ah Muzen Cab
10,457
747
87
6
3
267,730
4
L
Ymir
7,614
544
34
2
2
236,662
2
L
Kukulkan
8,100
579
80
6
2
245,383
0
W
Morgan Le Fay
10,601
757
61
4
2
269,841
1
W
King Arthur
10,282
734
37
3
3
242,299
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role