Player Matchup

Fenrir
Fenrir
Campos57
Fenrir
Level 48
God Stats
4W - 2L
1,454 SR
Queue Stats
35W - 52L
1,392 Elo+
Solo
Merlin
Merlin
Danktank
Merlin
Level 104
God Stats
3W - 4L
1,379 SR
Queue Stats
51W - 73L
1,405 Elo+
Party 4
Gilgamesh
Gilgamesh
RandomSangheili
Gilgamesh
Level 24
God Stats
7W - 6L
1,694 SR
Queue Stats
312W - 351L
1,359 Elo+
Party 4
Cthulhu
Cthulhu
Rizzo17
Cthulhu
Level 19
God Stats
5W - 6L
1,456 SR
Queue Stats
219W - 197L
1,502 Elo+
Party 1
Charybdis
Charybdis
powerfulord
Charybdis
Level 64
God Stats
9W - 3L
1,753 SR
Queue Stats
494W - 496L
1,512 Elo+
Party 1
Team Averages
Level 52
1,547 SR
1,434 Elo+

VS

Team Averages
Level 41
1,442 SR
1,528 Elo+
Scylla
Scylla
BlackPug210
Scylla
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,465 Elo+
Party 2
Hun Batz
Hun Batz
Gonzo210
Hun Batz
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,638 Elo+
Party 2
Anubis
Anubis
TNUTS
Anubis
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
King Arthur
King Arthur
isrial
King Arthur
Level 69
God Stats
10W - 16L
1,356 SR
Queue Stats
350W - 280L
1,486 Elo+
Party 2
Kuzenbo
Kuzenbo
lilgamermama
Kuzenbo
Level 63
God Stats
13W - 18L
1,352 SR
Queue Stats
109W - 96L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Campos57
Fenrir
12
5 / 2 / 1
7,026
586
3,879
7,535
3,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Danktank
Merlin
11
1 / 0 / 3
6,237
520
2,392
3,325
953
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RandomSangheili
Gilgamesh
11
3 / 1 / 3
6,462
539
7,198
8,045
4,287
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Rizzo17
Cthulhu
9
4 / 2 / 4
5,968
497
4,092
7,118
5,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
powerfulord
Charybdis
11
3 / 2 / 6
6,733
561
4,440
5,854
1,832
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
8
1 / 6 / 1
5,258
438
2,096
6,297
1,999
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Gonzo210
Hun Batz
8
1 / 4 / 2
5,690
474
856
5,995
1,432
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
TNUTS
Anubis
10
1 / 3 / 1
5,592
466
2,469
5,800
2,351
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
isrial
King Arthur
11
1 / 3 / 2
6,375
531
4,231
9,044
4,192
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kuzenbo
lilgamermama
Kuzenbo
9
3 / 0 / 2
6,165
514
3,290
6,815
5,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
16
Kills
7
7
Deaths
16
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
6
1
0.25
W
Fenrir
Campos57
Fenrir
5
2
1
2.75
W
Merlin
Danktank
Merlin
1
0
3
2.5
L
Hun Batz
Gonzo210
Hun Batz
1
4
2
0.5
W
Gilgamesh
RandomSangheili
Gilgamesh
3
1
3
4.5
W
Cthulhu
Rizzo17
Cthulhu
4
2
4
3
L
Anubis
TNUTS
Anubis
1
3
1
0.5
L
King Arthur
isrial
King Arthur
1
3
2
0.67
L
Kuzenbo
lilgamermama
Kuzenbo
3
0
2
4
W
Charybdis
powerfulord
Charybdis
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,001
Damage
12,942
31,877
Taken
33,951
15,780
Mitigated
15,920
9,505
Healing
9,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,096
858
62
1,464
6,297
1,999
270
1,181
4,830
14,399
0
W
Fenrir
Campos57
Fenrir
3,879
858
0
1,204
7,535
3,086
134
1,057
6,478
256
42,307
W
Merlin
Danktank
Merlin
2,392
43
0
253
3,325
953
220
1,176
2,149
29,595
0
L
Hun Batz
Gonzo210
Hun Batz
856
64
0
1,741
5,995
1,432
0
1,124
4,607
0
12,949
W
Gilgamesh
RandomSangheili
Gilgamesh
7,198
2,287
0
3,422
8,045
4,287
0
1,498
6,547
3,370
28,180
W
Cthulhu
Rizzo17
Cthulhu
4,092
193
0
2,416
7,118
5,622
165
2,235
4,883
18,245
0
L
Anubis
TNUTS
Anubis
2,469
530
0
1,639
5,800
2,351
0
1,810
3,633
25,825
0
L
King Arthur
isrial
King Arthur
4,231
410
0
2,496
9,044
4,192
266
667
7,915
0
33,376
L
Kuzenbo
lilgamermama
Kuzenbo
3,290
1,540
0
1,710
6,815
5,946
40
1,295
5,122
16,104
0
W
Charybdis
powerfulord
Charybdis
4,440
2,473
0
2,210
5,854
1,832
727
2,182
3,672
0
38,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,426
Gold Earned
29,080
302
Minions Killed
202
0
Camps Cleared
0
1,131,128
Distance Traveled
1,033,855
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,258
438
24
2
0
173,893
0
W
Fenrir
7,026
586
77
6
0
251,657
4
W
Merlin
6,237
520
63
5
0
225,837
1
L
Hun Batz
5,690
474
34
3
0
202,801
2
W
Gilgamesh
6,462
539
66
6
0
234,299
0
W
Cthulhu
5,968
497
23
2
0
217,200
1
L
Anubis
5,592
466
45
4
0
187,312
0
L
King Arthur
6,375
531
72
6
0
223,069
0
L
Kuzenbo
6,165
514
27
2
0
246,780
3
W
Charybdis
6,733
561
73
6
0
202,135
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role