Player Matchup

Morgan Le Fay
Morgan Le Fay
Chicho72u
Morgan Le Fay
Level 70
God Stats
6W - 7L
1,531 SR
Queue Stats
24W - 26L
1,637 Elo+
Solo
Achilles
Achilles
HYYPERd
Achilles
Level 109
God Stats
12W - 14L
1,636 SR
Queue Stats
447W - 565L
1,503 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
UwU christian
Ah Muzen Cab
Level 99
God Stats
2W - 0L
1,698 SR
Queue Stats
49W - 61L
1,518 Elo+
Party 2
Team Averages
Level 93
1,622 SR
1,553 Elo+

VS

Team Averages
Level 139
1,565 SR
1,575 Elo+
Charybdis
Charybdis
 
Charybdis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
IDropHotpockets
Sylvanus
Level 147
God Stats
14W - 11L
1,583 SR
Queue Stats
538W - 613L
1,559 Elo+
Solo
Tiamat
Tiamat
Okami_Sensei_8
Tiamat
Level 122
God Stats
19W - 19L
1,610 SR
Queue Stats
254W - 187L
1,666 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Chicho72u
Morgan Le Fay
11
4 / 1 / 0
7,168
717
5,911
4,468
1,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
HYYPERd
Achilles
9
1 / 0 / 3
6,303
630
3,608
6,536
6,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ah Muzen Cab
UwU christian
Ah Muzen Cab
11
0 / 1 / 5
6,654
665
3,439
3,610
1,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
1 / 0 / 1
6,301
630
2,734
4,705
1,735
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
9
1 / 3 / 0
6,160
616
1,619
4,054
2,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 2 / 2
5,980
598
4,089
6,432
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
5
Kills
2
2
Deaths
5
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
0
1
1.5
W
Morgan Le Fay
Chicho72u
Morgan Le Fay
4
1
0
4
W
Achilles
HYYPERd
Achilles
1
0
3
2.5
L
Sylvanus
1
3
0
0.33
L
0
2
2
0.5
W
Ah Muzen Cab
UwU christian
Ah Muzen Cab
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,958
Damage
8,442
14,614
Taken
15,191
8,898
Mitigated
6,921
6,277
Healing
2,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,734
720
0
949
4,705
1,735
0
1,710
2,829
0
16,993
W
Morgan Le Fay
Chicho72u
Morgan Le Fay
5,911
185
0
1,393
4,468
1,438
56
2,120
2,104
23,685
0
W
Achilles
HYYPERd
Achilles
3,608
1,225
155
2,475
6,536
6,265
0
2,027
4,374
0
14,059
L
Sylvanus
1,619
585
86
428
4,054
2,042
0
1,174
2,814
4,624
1,498
L
4,089
425
0
1,388
6,432
3,144
0
2,969
3,251
17,707
0
W
Ah Muzen Cab
UwU christian
Ah Muzen Cab
3,439
691
578
1,676
3,610
1,195
1,207
968
2,480
0
23,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,125
Gold Earned
18,441
150
Minions Killed
93
4
Camps Cleared
5
531,975
Distance Traveled
382,762
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,301
630
32
3
1
154,699
3
W
Morgan Le Fay
7,168
717
56
6
1
190,715
2
W
Achilles
6,303
630
24
2
0
179,538
0
L
Sylvanus
6,160
616
13
1
1
79,186
0
L
Tiamat
5,980
598
48
5
3
148,877
3
W
Ah Muzen Cab
6,654
665
70
7
3
161,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role