Player Matchup

Danzaburou
Danzaburou
Maillie
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
ShxdowStorm
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 33L
1,390 Elo+
Solo
Ah Puch
Ah Puch
TheLuff2005
Ah Puch
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 7
1,500 SR
1,463 Elo+

VS

Team Averages
Level 62
1,566 SR
1,387 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Blackwylde999
Charybdis
Level 88
God Stats
2W - 2L
1,699 SR
Queue Stats
289W - 397L
1,392 Elo+
Solo
Cerberus
Cerberus
Chipmunk04
Cerberus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 78L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Maillie
Danzaburou
11
1 / 10 / 6
8,030
618
8,428
14,253
5,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ShxdowStorm
Jormungandr
13
5 / 5 / 4
9,819
755
11,754
20,395
21,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
TheLuff2005
Ah Puch
12
3 / 14 / 6
8,803
677
9,819
14,949
5,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
19 / 0 / 9
12,824
986
28,463
15,954
6,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Blackwylde999
Charybdis
13
6 / 4 / 16
10,337
795
11,769
12,517
4,637
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Chipmunk04
Cerberus
12
4 / 5 / 18
9,872
759
4,857
14,653
10,172
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
72
9
Kills
29
29
Deaths
9
16
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
19
0
9
23.5
W
Charybdis
Blackwylde999
Charybdis
6
4
16
3.5
W
Cerberus
Chipmunk04
Cerberus
4
5
18
2.6
L
Danzaburou
Maillie
Danzaburou
1
10
6
0.4
L
Jormungandr
ShxdowStorm
Jormungandr
5
5
4
1.4
L
Ah Puch
TheLuff2005
Ah Puch
3
14
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,001
Damage
45,089
49,597
Taken
43,124
32,288
Mitigated
21,041
2,597
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
28,463
10,878
0
8,202
15,954
6,232
1,738
7,456
8,129
81,554
0
W
Charybdis
Blackwylde999
Charybdis
11,769
5,899
0
2,616
12,517
4,637
1,377
5,636
6,667
0
26,714
W
Cerberus
Chipmunk04
Cerberus
4,857
501
402
2,575
14,653
10,172
0
7,906
6,233
12,875
0
L
Danzaburou
Maillie
Danzaburou
8,428
3,404
0
1,615
14,253
5,329
0
9,384
4,869
0
24,307
L
Jormungandr
ShxdowStorm
Jormungandr
11,754
2,276
0
819
20,395
21,486
0
14,269
6,126
28,134
0
L
Ah Puch
TheLuff2005
Ah Puch
9,819
1,893
0
163
14,949
5,473
0
10,390
4,559
22,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,652
Gold Earned
33,033
94
Minions Killed
204
3
Camps Cleared
5
489,742
Distance Traveled
630,946
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,824
986
119
9
4
238,617
0
W
Charybdis
10,337
795
57
4
1
187,112
0
W
Cerberus
9,872
759
28
2
0
205,217
0
L
Danzaburou
8,030
618
35
3
1
181,505
1
L
Jormungandr
9,819
755
36
3
2
187,932
1
L
Ah Puch
8,803
677
23
2
0
120,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role