Player Matchup

Raijin
Raijin
BKT Lockz
Raijin
Level 49
God Stats
2W - 1L
1,291 SR
Queue Stats
109W - 59L
1,567 Elo+
Party 1
Chaac
Chaac
TwuMikasa
Chaac
Level 107
God Stats
2W - 0L
1,777 SR
Queue Stats
115W - 87L
1,492 Elo+
Party 1
Thoth
Thoth
X4nX
Thoth
Level 157
God Stats
10W - 4L
1,262 SR
Queue Stats
280W - 205L
1,664 Elo+
Party 1
Izanami
Izanami
beastonthehunt
Izanami
Level 138
God Stats
1W - 1L
1,569 SR
Queue Stats
131W - 76L
1,643 Elo+
Party 1
Sol
Sol
me sayz hi
Sol
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 39L
1,550 Elo+
Party 1
Team Averages
Level 114
1,480 SR
1,583 Elo+

VS

Team Averages
Level 93
1,459 SR
1,520 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
FleekGawd16
Thoth
Level 68
God Stats
2W - 4L
1,569 SR
Queue Stats
383W - 372L
1,495 Elo+
Solo
Fenrir
Fenrir
Zombitis
Fenrir
Level 122
God Stats
2W - 5L
1,225 SR
Queue Stats
98W - 97L
1,565 Elo+
Solo
Sol
Sol
beastofcaesar
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,486 Elo+
Solo
Cthulhu
Cthulhu
bentrz
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BKT Lockz
Raijin
14
3 / 4 / 7
8,407
764
7,738
6,218
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
TwuMikasa
Chaac
16
6 / 1 / 16
9,555
869
14,001
16,585
20,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thoth
X4nX
Thoth
15
6 / 2 / 7
9,832
894
9,012
6,546
2,790
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
7 / 4 / 10
9,816
892
11,355
9,585
4,618
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

16
4 / 1 / 12
9,667
879
12,227
9,180
4,402
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
3 / 3 / 7
7,829
712
5,084
10,001
4,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 7 / 4
8,074
734
8,199
9,884
3,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Zombitis
Fenrir
13
5 / 4 / 3
7,603
691
7,181
16,650
6,622
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
0 / 6 / 5
7,304
664
8,567
10,404
3,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
bentrz
Cthulhu
15
2 / 6 / 7
8,254
750
6,112
12,921
12,398
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
38
26
Kills
12
12
Deaths
26
52
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
7
2.17
W
Raijin
BKT Lockz
Raijin
3
4
7
1.63
L
2
7
4
0.57
W
Chaac
TwuMikasa
Chaac
6
1
16
14
W
Thoth
X4nX
Thoth
6
2
7
4.75
L
Fenrir
Zombitis
Fenrir
5
4
3
1.63
L
0
6
5
0.42
W
7
4
10
3
L
Cthulhu
bentrz
Cthulhu
2
6
7
0.92
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,333
Damage
35,143
48,114
Taken
59,860
34,376
Mitigated
30,753
25,284
Healing
18,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,084
380
22
3,292
10,001
4,267
0
5,415
4,337
7,445
0
W
Raijin
BKT Lockz
Raijin
7,738
410
237
448
6,218
2,511
129
3,190
3,028
11,832
0
L
8,199
84
846
969
9,884
3,960
0
4,216
5,322
25,318
0
W
Chaac
TwuMikasa
Chaac
14,001
1,042
2,316
11,207
16,585
20,055
156
7,794
8,791
0
18,713
W
Thoth
X4nX
Thoth
9,012
516
1,053
2,733
6,546
2,790
1,551
3,766
2,780
22,876
0
L
Fenrir
Zombitis
Fenrir
7,181
2,047
809
5,969
16,650
6,622
0
8,081
7,959
0
10,946
L
8,567
3,797
1,120
2,917
10,404
3,506
0
4,955
5,164
24,361
0
W
11,355
8,513
0
1,431
9,585
4,618
1,921
6,971
2,614
0
19,841
L
Cthulhu
bentrz
Cthulhu
6,112
184
1,553
1,062
12,921
12,398
0
5,326
6,853
12,040
0
W
12,227
3,546
440
5,419
9,180
4,402
1,121
6,241
2,939
28,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,277
Gold Earned
39,064
121
Minions Killed
86
0
Camps Cleared
0
1,035,885
Distance Traveled
975,971
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,829
712
5
0
0
201,678
0
W
Raijin
8,407
764
7
1
0
192,025
1
L
Thoth
8,074
734
28
3
0
173,503
0
W
Chaac
9,555
869
10
1
0
235,336
0
W
Thoth
9,832
894
44
4
0
214,181
1
L
Fenrir
7,603
691
5
0
0
209,745
1
L
Sol
7,304
664
33
3
0
189,298
0
W
Izanami
9,816
892
23
2
0
189,441
0
L
Cthulhu
8,254
750
15
1
0
201,747
0
W
Sol
9,667
879
37
3
0
204,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role