Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AUX17 Ghost
Cthulhu
Level 102
God Stats
21W - 10L
1,622 SR
Queue Stats
66W - 75L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
molambo-lavado
Zhong Kui
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,959 Elo+
Party 1
Team Averages
Level 72
1,541 SR
1,637 Elo+

VS

Team Averages
Level 85
1,463 SR
1,511 Elo+
Discordia
Discordia
ShokkaZoolu
Discordia
Level 104
God Stats
10W - 16L
1,407 SR
Queue Stats
184W - 224L
1,413 Elo+
Solo
Kali
Kali
kyleoconnor1994
Kali
Level 27
God Stats
43W - 25L
1,710 SR
Queue Stats
199W - 154L
1,643 Elo+
Solo
Charybdis
Charybdis
xXBURNSZYXx
Charybdis
Level 124
God Stats
7W - 4L
1,272 SR
Queue Stats
65W - 53L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
15
7 / 1 / 6
11,309
707
6,236
12,980
5,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
AUX17 Ghost
Cthulhu
15
1 / 2 / 14
11,377
711
13,057
18,199
24,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zhong Kui
molambo-lavado
Zhong Kui
16
12 / 0 / 8
12,449
778
14,769
18,662
14,903
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ShokkaZoolu
Discordia
12
1 / 7 / 0
8,801
550
13,841
10,891
3,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 6 / 2
8,800
550
9,574
16,573
5,825
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
xXBURNSZYXx
Charybdis
12
2 / 7 / 0
9,093
568
10,695
13,253
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
20
Kills
3
3
Deaths
20
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
1
6
10
W
Cthulhu
AUX17 Ghost
Cthulhu
1
2
14
4
L
Discordia
ShokkaZoolu
Discordia
1
7
0
0.14
L
0
6
2
0.17
W
Zhong Kui
molambo-lavado
Zhong Kui
12
0
8
16
L
Charybdis
xXBURNSZYXx
Charybdis
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,062
Damage
34,110
49,841
Taken
40,717
44,391
Mitigated
14,154
20,252
Healing
7,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
6,236
3,449
0
4,712
12,980
5,242
1,727
2,827
10,153
0
40,470
W
Cthulhu
AUX17 Ghost
Cthulhu
13,057
859
1,009
6,893
18,199
24,246
188
6,511
11,688
36,783
0
L
Discordia
ShokkaZoolu
Discordia
13,841
1,253
224
1,395
10,891
3,711
0
9,501
1,390
36,654
0
L
9,574
2,906
0
4,988
16,573
5,825
0
9,592
6,981
0
29,516
W
Zhong Kui
molambo-lavado
Zhong Kui
14,769
1,026
0
7,638
18,662
14,903
1,161
5,177
13,485
54,832
0
L
Charybdis
xXBURNSZYXx
Charybdis
10,695
4,330
339
832
13,253
4,618
0
9,241
4,012
0
32,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,135
Gold Earned
26,694
195
Minions Killed
144
9
Camps Cleared
4
859,845
Distance Traveled
750,499
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,309
707
48
3
3
261,188
3
W
Cthulhu
11,377
711
58
4
0
292,574
5
L
Discordia
8,801
550
50
3
1
234,955
5
L
Kali
8,800
550
44
3
3
284,512
0
W
Zhong Kui
12,449
778
89
6
6
306,083
3
L
Charybdis
9,093
568
50
3
0
231,032
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role