Player Matchup

Ra
Ra
MikePika
Ra
Level 24
God Stats
4W - 5L
1,608 SR
Queue Stats
6W - 9L
1,459 Elo+
Party 1
Neith
Neith
Morathras
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 64L
1,440 Elo+
Party 1
Chaac
Chaac
Spurcaciune
Chaac
Level 86
God Stats
4W - 4L
1,731 SR
Queue Stats
91W - 109L
1,443 Elo+
Solo
Team Averages
Level 42
1,613 SR
1,447 Elo+

VS

Team Averages
Level 75
1,505 SR
1,380 Elo+
Thoth
Thoth
LaBatidora
Thoth
Level 59
God Stats
3W - 5L
1,736 SR
Queue Stats
44W - 48L
1,527 Elo+
Party 2
Bakasura
Bakasura
Mulkafa
Bakasura
Level 12
God Stats
1W - 0L
1,280 SR
Queue Stats
1W - 9L
850 Elo+
Solo
Cerberus
Cerberus
olakasekamikase
Cerberus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
298W - 183L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 17 / 5
18,932
592
23,946
42,711
13,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Morathras
Neith
20
4 / 13 / 1
19,287
603
25,187
33,434
8,722
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 6 / 4
18,265
571
24,619
53,976
74,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
13 / 7 / 16
22,266
696
36,841
29,716
15,281
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bakasura
Mulkafa
Bakasura
7
0 / 0 / 3
14,544
455
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
20
23 / 2 / 12
23,563
736
65,191
61,317
106,509
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
9
Kills
36
36
Deaths
9
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Thoth
13
7
16
3
L
2
17
5
0.26
L
Neith
Morathras
Neith
4
13
1
0.35
W
Bakasura
Mulkafa
Bakasura
0
0
3
1.5
L
3
6
4
0.83
W
Cerberus
23
2
12
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,752
Damage
102,032
130,121
Taken
91,033
95,983
Mitigated
121,790
47,807
Healing
29,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
36,841
2,067
0
1,832
29,716
15,281
3,116
9,884
19,832
134,839
0
L
23,946
2,306
6,194
14,914
42,711
13,039
590
36,588
4,507
95,568
0
L
Neith
Morathras
Neith
25,187
11,545
0
10,440
33,434
8,722
2,143
28,585
2,770
0
95,918
W
Bakasura
Mulkafa
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
24,619
7,895
0
16,259
53,976
74,222
1,089
30,752
19,735
0
72,449
W
Cerberus
65,191
3,211
0
27,478
61,317
106,509
876
14,684
46,633
150,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,484
Gold Earned
60,373
331
Minions Killed
377
7
Camps Cleared
14
1,538,055
Distance Traveled
1,099,414
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
22,266
696
190
6
2
494,018
0
L
Ra
18,932
592
130
4
2
486,166
1
L
Neith
19,287
603
115
4
0
454,775
5
W
Bakasura
14,544
455
0
0
0
0
0
L
Chaac
18,265
571
86
3
5
597,114
2
W
Cerberus
23,563
736
187
6
12
605,396
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role