Player Matchup

Da Ji
Da Ji
Gamer84
Da Ji
Level 24
God Stats
21W - 17L
1,753 SR
Queue Stats
52W - 50L
1,531 Elo+
Solo
Ra
Ra
Hidde on Bushi
Ra
Level 24
God Stats
14W - 8L
1,558 SR
Queue Stats
181W - 207L
1,424 Elo+
Solo
Artio
Artio
Killandruin5222
Artio
Level 27
God Stats
28W - 31L
1,442 SR
Queue Stats
28W - 31L
1,364 Elo+
Solo
Vulcan
Vulcan
Zn4ider31
Vulcan
Level 14
God Stats
3W - 4L
1,303 SR
Queue Stats
11W - 8L
1,537 Elo+
Solo
Neith
Neith
kiwi_estadual
Neith
Level 26
God Stats
6W - 13L
1,257 SR
Queue Stats
61W - 69L
1,375 Elo+
Solo
Team Averages
Level 23
1,463 SR
1,446 Elo+

VS

Team Averages
Level 14
1,372 SR
1,527 Elo+
Guan Yu
Guan Yu
FBENAVENTE
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,746 Elo+
Party 1
Charybdis
Charybdis
Franzineo
Charybdis
Level 29
God Stats
2W - 3L
1,308 SR
Queue Stats
98W - 116L
1,418 Elo+
Solo
Yemoja
Yemoja
Lex_Calazans
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Loki
Loki
RobertoDRKing
Loki
Level 16
God Stats
3W - 4L
1,052 SR
Queue Stats
16W - 14L
1,224 Elo+
Solo
Zhong Kui
Zhong Kui
deetahxdiego
Zhong Kui
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,746 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Gamer84
Da Ji
9
2 / 2 / 4
5,568
619
3,763
4,869
1,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 3 / 0
4,941
549
1,588
2,925
692
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

8
4 / 1 / 3
5,526
614
2,898
6,205
5,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
Zn4ider31
Vulcan
9
2 / 2 / 0
5,589
621
2,701
3,628
1,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
5 / 1 / 2
5,096
566
3,008
3,384
835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FBENAVENTE
Guan Yu
6
0 / 4 / 6
4,087
454
1,053
4,852
2,650
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Franzineo
Charybdis
2
0 / 2 / 0
3,400
378
895
1,959
219
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Yemoja
5
1 / 3 / 2
4,172
464
1,176
3,950
1,665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

8
4 / 3 / 3
5,293
588
4,474
5,831
1,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
deetahxdiego
Zhong Kui
8
3 / 2 / 5
5,157
573
2,983
5,091
2,899
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
13
Kills
8
9
Deaths
14
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
FBENAVENTE
Guan Yu
0
4
6
0.75
L
Charybdis
Franzineo
Charybdis
0
2
0
0
W
Da Ji
Gamer84
Da Ji
2
2
4
2
W
0
3
0
0
W
4
1
3
5.5
L
Yemoja
1
3
2
0.67
L
4
3
3
1.83
W
Vulcan
Zn4ider31
Vulcan
2
2
0
1
L
Zhong Kui
deetahxdiego
Zhong Kui
3
2
5
2.75
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,958
Damage
10,581
21,011
Taken
21,683
10,136
Mitigated
9,084
7,190
Healing
4,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
FBENAVENTE
Guan Yu
1,053
237
592
542
4,852
2,650
97
2,537
2,014
0
4,512
L
Charybdis
Franzineo
Charybdis
895
513
0
301
1,959
219
0
340
1,619
0
4,221
W
Da Ji
Gamer84
Da Ji
3,763
914
0
250
4,869
1,601
0
865
4,004
0
26,017
W
1,588
62
0
404
2,925
692
632
979
1,946
18,072
0
W
2,898
67
294
3,151
6,205
5,375
297
1,073
5,132
14,936
0
L
Yemoja
1,176
460
838
118
3,950
1,665
0
1,039
2,911
5,901
0
L
4,474
1,601
0
1,298
5,831
1,651
0
1,356
4,443
0
22,139
W
Vulcan
Zn4ider31
Vulcan
2,701
510
0
1,416
3,628
1,633
950
570
3,058
27,331
0
L
Zhong Kui
deetahxdiego
Zhong Kui
2,983
956
0
839
5,091
2,899
342
1,542
3,509
15,902
0
W
3,008
957
0
1,675
3,384
835
463
672
2,712
0
16,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,720
Gold Earned
22,109
201
Minions Killed
100
0
Camps Cleared
0
806,915
Distance Traveled
678,821
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,087
454
7
1
0
145,428
1
L
Charybdis
3,400
378
11
1
0
46,783
1
W
Da Ji
5,568
619
58
6
0
173,967
4
W
Ra
4,941
549
47
5
0
167,536
3
W
Artio
5,526
614
27
3
0
160,440
0
L
Yemoja
4,172
464
8
1
0
162,891
0
L
Loki
5,293
588
45
5
0
178,228
0
W
Vulcan
5,589
621
54
6
0
148,623
3
L
Zhong Kui
5,157
573
29
3
0
145,491
1
W
Neith
5,096
566
15
2
0
156,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role