Player Matchup

Cthulhu
Cthulhu
BIasphemy
Cthulhu
Level 160
God Stats
1W - 1L
1,566 SR
Queue Stats
83W - 72L
1,581 Elo+
Party 2
Danzaburou
Danzaburou
Bubblegum2-24
Danzaburou
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,430 Elo+
Solo
Sol
Sol
MapleTreeFarm
Sol
Level 123
God Stats
2W - 4L
1,657 SR
Queue Stats
65W - 38L
1,690 Elo+
Party 2
Team Averages
Level 115
1,574 SR
1,567 Elo+

VS

Team Averages
Level 96
1,631 SR
1,572 Elo+
Baron Samedi
Baron Samedi
Wakanda-Senpai
Baron Samedi
Level 18
God Stats
3W - 1L
1,648 SR
Queue Stats
15W - 10L
1,573 Elo+
Solo
Cthulhu
Cthulhu
XDCat16
Cthulhu
Level 122
God Stats
10W - 1L
1,788 SR
Queue Stats
64W - 62L
1,572 Elo+
Party 1
Charybdis
Charybdis
portalstaff1078
Charybdis
Level 148
God Stats
15W - 19L
1,455 SR
Queue Stats
72W - 63L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BIasphemy
Cthulhu
14
3 / 3 / 8
10,452
653
9,539
18,148
19,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Bubblegum2-24
Danzaburou
13
3 / 7 / 7
10,395
650
14,827
14,016
4,944
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
7 / 4 / 5
11,317
707
13,306
13,383
5,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Wakanda-Senpai
Baron Samedi
15
6 / 7 / 5
11,650
728
14,390
13,211
5,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
XDCat16
Cthulhu
15
3 / 3 / 11
11,756
735
15,066
19,626
13,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
portalstaff1078
Charybdis
15
5 / 3 / 5
11,386
712
8,284
13,075
5,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
35
13
Kills
14
14
Deaths
13
20
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BIasphemy
Cthulhu
3
3
8
2.33
L
Danzaburou
Bubblegum2-24
Danzaburou
3
7
7
0.93
L
7
4
5
2.38
W
Baron Samedi
Wakanda-Senpai
Baron Samedi
6
7
5
1.21
W
Cthulhu
XDCat16
Cthulhu
3
3
11
2.83
W
Charybdis
portalstaff1078
Charybdis
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,672
Damage
37,740
45,547
Taken
45,912
29,209
Mitigated
25,318
11,982
Healing
17,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BIasphemy
Cthulhu
9,539
370
92
3,600
18,148
19,188
374
11,693
6,455
21,736
0
L
Danzaburou
Bubblegum2-24
Danzaburou
14,827
5,016
0
3,324
14,016
4,944
1,255
9,731
4,285
0
39,624
L
13,306
4,662
0
4,966
13,383
5,077
1,882
8,276
5,107
51,043
5,506
W
Baron Samedi
Wakanda-Senpai
Baron Samedi
14,390
450
2,144
4,158
13,211
5,929
339
7,624
5,587
41,322
0
W
Cthulhu
XDCat16
Cthulhu
15,066
311
1,503
6,014
19,626
13,904
230
8,909
10,717
44,197
0
W
Charybdis
portalstaff1078
Charybdis
8,284
3,250
0
3,193
13,075
5,485
2,174
5,419
7,656
0
33,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,164
Gold Earned
34,792
176
Minions Killed
179
8
Camps Cleared
6
800,710
Distance Traveled
870,247
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,452
653
39
2
2
293,829
6
L
Danzaburou
10,395
650
49
3
0
248,462
2
L
Sol
11,317
707
88
6
6
258,419
0
W
Baron Samedi
11,650
728
58
4
1
271,954
11
W
Cthulhu
11,756
735
60
4
0
319,150
6
W
Charybdis
11,386
712
61
4
5
279,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role