Player Matchup

Yemoja
Yemoja
Demonduck2
Yemoja
Level 61
God Stats
3W - 3L
1,500 SR
Queue Stats
22W - 23L
1,544 Elo+
Solo
Apollo
Apollo
JJmuise
Apollo
Level 85
God Stats
3W - 5L
1,272 SR
Queue Stats
161W - 160L
1,541 Elo+
Solo
Thor
Thor
Kuzis
Thor
Level 126
God Stats
1W - 3L
1,404 SR
Queue Stats
209W - 210L
1,515 Elo+
Solo
Tiamat
Tiamat
Losersenpai69
Tiamat
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,489 Elo+
Solo
Susano
Susano
Zááne
Susano
Level 67
God Stats
0W - 2L
1,338 SR
Queue Stats
133W - 128L
1,504 Elo+
Solo
Team Averages
Level 80
1,403 SR
1,519 Elo+

VS

Team Averages
Level 121
1,497 SR
1,498 Elo+
Khepri
Khepri
 
Khepri
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AerilateD2
Cthulhu
Level 148
God Stats
6W - 4L
1,548 SR
Queue Stats
160W - 149L
1,499 Elo+
Solo
Loki
Loki
DogeDaddy420
Loki
Level 122
God Stats
4W - 2L
1,330 SR
Queue Stats
165W - 133L
1,552 Elo+
Solo
Izanami
Izanami
bercelius
Izanami
Level 141
God Stats
11W - 1L
1,692 SR
Queue Stats
347W - 309L
1,477 Elo+
Solo
Scylla
Scylla
qlincoln
Scylla
Level 68
God Stats
12W - 16L
1,415 SR
Queue Stats
402W - 430L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Demonduck2
Yemoja
7
0 / 1 / 0
4,675
468
950
4,974
2,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
JJmuise
Apollo
9
0 / 2 / 0
5,091
509
1,191
5,043
1,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
Kuzis
Thor
9
1 / 2 / 0
5,265
527
2,849
6,889
2,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 5 / 1
4,529
453
2,141
5,965
2,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
Zááne
Susano
10
1 / 3 / 0
5,874
587
5,102
8,595
2,762
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
2 / 1 / 0
6,142
614
3,325
6,698
4,130
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
AerilateD2
Cthulhu
9
3 / 0 / 2
5,183
518
3,009
3,728
2,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 1 / 2
6,723
672
3,004
5,137
1,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
bercelius
Izanami
11
0 / 0 / 1
6,447
645
1,787
4,341
1,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Bow

Short Bow

+15%
Attack Speed

Scylla
qlincoln
Scylla
11
2 / 0 / 5
6,204
620
5,511
3,207
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
13
13
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
1
0
2
W
Cthulhu
AerilateD2
Cthulhu
3
0
2
4
L
Yemoja
Demonduck2
Yemoja
0
1
0
0
W
6
1
2
7
L
Apollo
JJmuise
Apollo
0
2
0
0
L
Thor
Kuzis
Thor
1
2
0
0.5
L
0
5
1
0.1
L
Susano
Zááne
Susano
1
3
0
0.33
W
Izanami
bercelius
Izanami
0
0
1
0.5
W
Scylla
qlincoln
Scylla
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,233
Damage
16,636
31,466
Taken
23,111
11,019
Mitigated
10,370
6,868
Healing
8,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,325
509
0
2,745
6,698
4,130
0
0
6,698
34,748
0
W
Cthulhu
AerilateD2
Cthulhu
3,009
329
103
494
3,728
2,804
0
829
2,814
10,207
0
L
Yemoja
Demonduck2
Yemoja
950
48
562
935
4,974
2,495
0
1,849
3,115
10,646
0
W
3,004
782
0
2,680
5,137
1,451
0
990
4,023
0
31,323
L
Apollo
JJmuise
Apollo
1,191
1,012
0
531
5,043
1,117
0
388
4,655
0
31,275
L
Thor
Kuzis
Thor
2,849
522
0
2,185
6,889
2,120
0
2,819
3,964
0
28,210
L
2,141
200
0
388
5,965
2,525
0
3,180
2,617
11,354
0
L
Susano
Zááne
Susano
5,102
1,862
0
2,267
8,595
2,762
0
3,325
5,270
0
32,297
W
Izanami
bercelius
Izanami
1,787
1,502
0
990
4,341
1,080
671
250
4,091
0
53,301
W
Scylla
qlincoln
Scylla
5,511
513
0
1,207
3,207
905
138
685
2,394
38,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,434
Gold Earned
30,699
248
Minions Killed
346
0
Camps Cleared
0
854,820
Distance Traveled
999,249
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,142
614
63
6
0
187,471
3
W
Cthulhu
5,183
518
8
1
0
218,413
5
L
Yemoja
4,675
468
20
2
0
160,581
1
W
Loki
6,723
672
69
7
0
221,845
1
L
Apollo
5,091
509
70
7
0
182,892
4
L
Thor
5,265
527
61
6
0
190,047
0
L
Tiamat
4,529
453
23
2
0
138,258
3
L
Susano
5,874
587
74
7
0
183,042
0
W
Izanami
6,447
645
119
12
0
173,742
3
W
Scylla
6,204
620
87
9
0
197,778
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role