Player Matchup

Fenrir
Fenrir
Debarquer
Fenrir
Level 14
God Stats
0W - 2L
1,239 SR
Queue Stats
0W - 4L
1,163 Elo+
Party 1
Bellona
Bellona
Moawe
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Discordia
Discordia
Rostvin5
Discordia
Level 29
God Stats
10W - 8L
1,637 SR
Queue Stats
87W - 91L
1,441 Elo+
Solo
Neith
Neith
jschlutter
Neith
Level 21
God Stats
12W - 13L
1,411 SR
Queue Stats
12W - 13L
1,369 Elo+
Solo
Cthulhu
Cthulhu
kikkishmopedish
Cthulhu
Level 18
God Stats
0W - 2L
1,248 SR
Queue Stats
1W - 4L
1,349 Elo+
Party 1
Team Averages
Level 18
1,407 SR
1,364 Elo+

VS

Team Averages
Level 24
1,698 SR
1,462 Elo+
Mercury
Mercury
DonPatchie
Mercury
Level 27
God Stats
2W - 1L
1,774 SR
Queue Stats
94W - 78L
1,603 Elo+
Party 2
Terra
Terra
Sweetyzz
Terra
Level 29
God Stats
2W - 0L
1,686 SR
Queue Stats
44W - 37L
1,418 Elo+
Solo
Ra
Ra
Xarias120
Ra
Level 34
God Stats
3W - 5L
1,451 SR
Queue Stats
57W - 57L
1,505 Elo+
Party 2
Hel
Hel
gehe
Hel
Level 17
God Stats
5W - 1L
1,869 SR
Queue Stats
26W - 23L
1,362 Elo+
Solo
Charybdis
Charybdis
gigalolka13
Charybdis
Level 15
God Stats
10W - 9L
1,708 SR
Queue Stats
22W - 23L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Debarquer
Fenrir
13
4 / 9 / 3
9,601
457
6,415
16,664
6,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Moawe
Bellona
13
0 / 8 / 4
8,390
400
2,828
15,082
9,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Rostvin5
Discordia
15
0 / 6 / 3
9,413
448
9,415
12,507
4,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
12
1 / 8 / 1
7,506
357
7,138
12,282
3,676
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 4 / 2
9,919
472
8,266
13,149
14,161
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DonPatchie
Mercury
20
8 / 3 / 16
13,545
645
18,747
17,563
8,086
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
Sweetyzz
Terra
14
1 / 1 / 10
10,032
478
3,722
16,660
21,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
12 / 2 / 6
12,615
601
14,816
13,109
6,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
gehe
Hel
18
12 / 2 / 8
12,667
603
14,911
14,543
14,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Charybdis
gigalolka13
Charybdis
13
2 / 2 / 5
9,183
437
2,934
6,889
2,439
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
9
Kills
35
35
Deaths
10
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Debarquer
Fenrir
4
9
3
0.61
W
Mercury
DonPatchie
Mercury
8
3
16
5.33
L
Bellona
Moawe
Bellona
0
8
4
0.25
L
Discordia
Rostvin5
Discordia
0
6
3
0.25
W
Terra
Sweetyzz
Terra
1
1
10
6
W
12
2
6
7.5
W
Hel
gehe
Hel
12
2
8
8
W
Charybdis
gigalolka13
Charybdis
2
2
5
2.25
L
Neith
1
8
1
0.19
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,062
Damage
55,130
69,684
Taken
68,764
38,246
Mitigated
52,443
7,511
Healing
28,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Debarquer
Fenrir
6,415
2,511
0
1,232
16,664
6,683
0
6,180
10,384
0
44,948
W
Mercury
DonPatchie
Mercury
18,747
10,927
0
1,017
17,563
8,086
1,680
3,113
13,335
0
142,965
L
Bellona
Moawe
Bellona
2,828
1,222
0
1,535
15,082
9,186
0
7,295
7,647
0
36,040
L
Discordia
Rostvin5
Discordia
9,415
824
0
1,601
12,507
4,540
0
5,537
6,970
64,261
0
W
Terra
Sweetyzz
Terra
3,722
873
1,895
5,339
16,660
21,351
112
3,613
13,047
22,805
0
W
14,816
1,761
3,108
5,112
13,109
6,083
1,708
6,326
6,295
98,173
0
W
Hel
gehe
Hel
14,911
1,193
3,588
6,572
14,543
14,484
954
4,022
10,389
80,147
0
W
Charybdis
gigalolka13
Charybdis
2,934
1,296
0
1,661
6,889
2,439
785
2,602
4,227
0
33,359
L
Neith
7,138
4,085
0
1,300
12,282
3,676
859
8,154
4,008
0
36,891
L
8,266
940
194
1,649
13,149
14,161
0
5,736
7,226
16,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,829
Gold Earned
58,042
338
Minions Killed
559
0
Camps Cleared
0
1,696,509
Distance Traveled
2,044,059
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,601
457
59
3
0
336,041
5
W
Mercury
13,545
645
192
9
0
459,404
1
L
Bellona
8,390
400
79
4
0
291,911
0
L
Discordia
9,413
448
121
6
0
348,348
6
W
Terra
10,032
478
27
1
0
413,717
3
W
Ra
12,615
601
161
8
0
405,021
2
W
Hel
12,667
603
129
6
0
412,515
4
W
Charybdis
9,183
437
50
2
0
353,402
0
L
Neith
7,506
357
54
3
0
332,582
0
L
Cthulhu
9,919
472
25
1
0
387,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role