Player Matchup

Odin
Odin
Xrat0001
Odin
Level 43
God Stats
6W - 20L
1,316 SR
Queue Stats
6W - 21L
1,266 Elo+
Party 1
Hades
Hades
Zexcol
Hades
Level 43
God Stats
2W - 2L
1,574 SR
Queue Stats
7W - 28L
1,203 Elo+
Party 1
Kukulkan
Kukulkan
ocna
Kukulkan
Level 42
God Stats
6W - 21L
1,316 SR
Queue Stats
6W - 21L
1,266 Elo+
Party 1
Team Averages
Level 43
1,402 SR
1,245 Elo+

VS

Team Averages
Level 85
1,599 SR
1,508 Elo+
Rama
Rama
Emeldirith
Rama
Level 115
God Stats
5W - 1L
1,730 SR
Queue Stats
22W - 15L
1,451 Elo+
Solo
Cthulhu
Cthulhu
HadrianJ
Cthulhu
Level 106
God Stats
4W - 1L
1,566 SR
Queue Stats
453W - 335L
1,612 Elo+
Solo
Sol
Sol
drcogollo18
Sol
Level 34
God Stats
7W - 10L
1,500 SR
Queue Stats
165W - 199L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
1 / 5 / 1
7,673
548
3,114
12,008
10,772
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
Zexcol
Hades
12
1 / 3 / 2
8,228
588
5,820
10,287
5,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
ocna
Kukulkan
12
1 / 4 / 2
8,179
584
8,669
8,505
3,151
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
9,620
687
7,623
7,179
2,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
HadrianJ
Cthulhu
13
2 / 1 / 9
9,298
664
5,617
12,437
13,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
6 / 2 / 6
10,153
725
13,211
9,225
3,214
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
12
12
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
W
Cthulhu
HadrianJ
Cthulhu
2
1
9
6.5
L
Odin
1
5
1
0.3
L
Hades
Zexcol
Hades
1
3
2
0.67
W
6
2
6
4.5
L
Kukulkan
ocna
Kukulkan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,603
Damage
26,451
30,800
Taken
28,841
19,164
Mitigated
19,288
1,796
Healing
8,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,623
5,864
0
2,260
7,179
2,770
1,100
4,554
2,625
0
39,094
W
Cthulhu
HadrianJ
Cthulhu
5,617
228
161
2,387
12,437
13,304
168
6,208
6,229
17,713
0
L
Odin
3,114
740
0
410
12,008
10,772
0
6,951
4,790
0
8,529
L
Hades
Zexcol
Hades
5,820
388
43
976
10,287
5,241
0
5,488
4,425
18,690
0
W
13,211
4,964
0
3,646
9,225
3,214
1,622
4,273
4,952
52,316
0
L
Kukulkan
ocna
Kukulkan
8,669
508
0
367
8,505
3,151
0
5,864
2,425
36,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,080
Gold Earned
29,071
101
Minions Killed
174
2
Camps Cleared
10
715,995
Distance Traveled
815,274
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,620
687
63
5
5
252,515
8
W
Cthulhu
9,298
664
25
2
1
308,494
2
L
Odin
7,673
548
11
1
0
238,041
2
L
Hades
8,228
588
25
2
1
233,080
0
W
Sol
10,153
725
86
6
4
254,265
3
L
Kukulkan
8,179
584
65
5
1
244,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role