Player Matchup

Ra
Ra
AwS-2K
Ra
Level 15
God Stats
2W - 3L
1,306 SR
Queue Stats
14W - 21L
1,255 Elo+
Solo
Fenrir
Fenrir
Bubblegum390
Fenrir
Level 28
God Stats
4W - 11L
1,464 SR
Queue Stats
181W - 230L
1,293 Elo+
Solo
Danzaburou
Danzaburou
Nawosen
Danzaburou
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
275W - 326L
1,278 Elo+
Solo
Sun Wukong
Sun Wukong
XxDisser32xX
Sun Wukong
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,171 Elo+
Solo
Aphrodite
Aphrodite
xgraphicdesigner
Aphrodite
Level 3
God Stats
44W - 44L
1,500 SR
Queue Stats
99W - 100L
1,500 Elo+
Solo
Team Averages
Level 16
1,454 SR
1,299 Elo+

VS

Team Averages
Level 15
1,397 SR
1,354 Elo+
Nemesis
Nemesis
Eoriandel
Nemesis
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 30L
1,269 Elo+
Solo
Horus
Horus
L-eScrOdu15
Horus
Level 16
God Stats
5W - 7L
1,060 SR
Queue Stats
104W - 152L
1,203 Elo+
Party 1
Cupid
Cupid
No_Chill_ZA
Cupid
Level 19
God Stats
15W - 16L
1,500 SR
Queue Stats
72W - 75L
1,500 Elo+
Solo
Yemoja
Yemoja
UnitedFaytal
Yemoja
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
WEEDS_Hafid_15
Danzaburou
Level 25
God Stats
8W - 11L
1,425 SR
Queue Stats
92W - 115L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
0 / 1 / 3
10,394
433
4,744
12,954
10,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
18
2 / 1 / 0
11,651
485
4,076
19,407
11,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Nawosen
Danzaburou
15
1 / 2 / 3
10,507
438
14,226
16,281
8,938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
XxDisser32xX
Sun Wukong
16
2 / 3 / 0
10,705
446
9,234
16,022
14,756
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
13
1 / 3 / 2
9,695
404
4,381
12,284
5,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Eoriandel
Nemesis
5
0 / 0 / 0
6,986
291
195
2,869
880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
8,632
360
3,038
8,851
3,571
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
1 / 1 / 1
9,402
392
7,420
9,730
4,595
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
18
1 / 0 / 4
11,378
474
11,862
13,791
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
WEEDS_Hafid_15
Danzaburou
17
6 / 3 / 1
11,006
459
18,510
19,339
8,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
9
10
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
0
1
3
1.5
W
Fenrir
2
1
0
2
L
Nemesis
Eoriandel
Nemesis
0
0
0
0
L
1
2
1
0.75
W
Danzaburou
Nawosen
Danzaburou
1
2
3
1.25
L
1
1
1
1.5
L
Yemoja
1
0
4
3
L
Danzaburou
WEEDS_Hafid_15
Danzaburou
6
3
1
2.17
W
Sun Wukong
XxDisser32xX
Sun Wukong
2
3
0
0.67
W
Aphrodite
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,661
Damage
41,025
76,948
Taken
54,580
51,680
Mitigated
33,274
36,726
Healing
15,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
4,744
1,095
3,384
5,647
12,954
10,231
2,145
3,283
9,671
34,110
0
W
Fenrir
4,076
682
0
8,537
19,407
11,911
495
1,762
17,645
0
81,672
L
Nemesis
Eoriandel
Nemesis
195
0
0
672
2,869
880
0
330
2,539
0
6,910
L
3,038
1,941
0
3,135
8,851
3,571
384
0
8,851
0
24,066
W
Danzaburou
Nawosen
Danzaburou
14,226
7,798
0
4,229
16,281
8,938
2,963
3,927
12,354
0
67,945
L
7,420
3,194
236
3,046
9,730
4,595
672
2,623
7,107
0
41,475
L
Yemoja
11,862
1,566
1,021
3,051
13,791
15,963
2,704
2,225
11,566
62,405
0
L
Danzaburou
WEEDS_Hafid_15
Danzaburou
18,510
9,722
0
4,736
19,339
8,265
870
3,947
15,392
0
67,779
W
Sun Wukong
XxDisser32xX
Sun Wukong
9,234
3,048
0
1,679
16,022
14,756
2,525
1,016
13,326
0
46,683
W
Aphrodite
4,381
1,147
6,618
6,632
12,284
5,844
2,711
1,874
10,410
37,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,952
Gold Earned
47,404
452
Minions Killed
340
0
Camps Cleared
0
2,188,659
Distance Traveled
1,576,990
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,394
433
66
3
0
450,770
0
W
Fenrir
11,651
485
135
6
0
474,673
0
L
Nemesis
6,986
291
22
1
0
106,997
0
L
Horus
8,632
360
46
2
0
244,104
1
W
Danzaburou
10,507
438
97
4
0
418,261
5
L
Cupid
9,402
392
71
3
0
408,199
0
L
Yemoja
11,378
474
99
4
0
400,632
5
L
Danzaburou
11,006
459
102
4
0
417,058
0
W
Sun Wukong
10,705
446
82
3
0
430,335
0
W
Aphrodite
9,695
404
72
3
0
414,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role