Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Rodeobear24
Artemis
Level 129
God Stats
12W - 5L
1,664 SR
Queue Stats
57W - 52L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
itsmesonyourdad
Sun Wukong
Level 117
God Stats
29W - 25L
1,635 SR
Queue Stats
194W - 220L
1,577 Elo+
Solo
Team Averages
Level 129
1,600 SR
1,545 Elo+

VS

Team Averages
Level 105
1,467 SR
1,543 Elo+
Charybdis
Charybdis
Coinatom
Charybdis
Level 60
God Stats
1W - 4L
1,272 SR
Queue Stats
299W - 247L
1,591 Elo+
Party 1
Cthulhu
Cthulhu
NoEqualTOme
Cthulhu
Level 116
God Stats
19W - 14L
1,660 SR
Queue Stats
293W - 305L
1,542 Elo+
Party 1
Gilgamesh
Gilgamesh
Pollo_Man0524
Gilgamesh
Level 139
God Stats
41W - 35L
1,469 SR
Queue Stats
271W - 305L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
0 / 1 / 4
4,521
904
2,418
1,869
540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Rodeobear24
Artemis
9
4 / 0 / 0
5,340
1,068
3,864
2,172
833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
itsmesonyourdad
Sun Wukong
7
0 / 0 / 4
4,744
949
2,911
5,428
2,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Coinatom
Charybdis
7
1 / 1 / 0
4,058
812
2,434
3,771
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
NoEqualTOme
Cthulhu
7
0 / 3 / 1
3,936
787
2,770
6,537
2,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
Pollo_Man0524
Gilgamesh
3
0 / 0 / 0
3,546
709
0
191
63

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
4
Kills
1
1
Deaths
4
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
4
2
L
Charybdis
Coinatom
Charybdis
1
1
0
1
L
Cthulhu
NoEqualTOme
Cthulhu
0
3
1
0.17
L
Gilgamesh
Pollo_Man0524
Gilgamesh
0
0
0
0
W
Artemis
Rodeobear24
Artemis
4
0
0
4
W
Sun Wukong
itsmesonyourdad
Sun Wukong
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,193
Damage
5,204
9,469
Taken
10,499
4,152
Mitigated
3,655
3,549
Healing
72
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,418
338
0
275
1,869
540
488
1,147
722
14,993
0
L
Charybdis
Coinatom
Charybdis
2,434
1,075
0
0
3,771
1,316
0
607
3,164
0
8,419
L
Cthulhu
NoEqualTOme
Cthulhu
2,770
80
72
0
6,537
2,276
0
1,620
4,917
11,045
0
L
Gilgamesh
Pollo_Man0524
Gilgamesh
0
0
0
0
191
63
0
191
0
0
0
W
Artemis
Rodeobear24
Artemis
3,864
1,357
0
670
2,172
833
921
499
1,673
0
12,598
W
Sun Wukong
itsmesonyourdad
Sun Wukong
2,911
422
187
2,417
5,428
2,779
460
1,704
3,724
0
9,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,605
Gold Earned
11,540
73
Minions Killed
32
5
Camps Cleared
0
314,110
Distance Traveled
191,913
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
4,521
904
35
7
3
97,968
2
L
Charybdis
4,058
812
16
3
0
94,413
2
L
Cthulhu
3,936
787
16
3
0
97,500
1
L
Gilgamesh
3,546
709
0
0
0
0
0
W
Artemis
5,340
1,068
31
6
1
94,740
0
W
Sun Wukong
4,744
949
7
1
1
121,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role