Player Matchup

Yemoja
Yemoja
BroodjeBefKaas
Yemoja
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 107L
1,485 Elo+
Solo
Neith
Neith
KingCarmilla
Neith
Level 22
God Stats
21W - 28L
1,431 SR
Queue Stats
114W - 138L
1,260 Elo+
Solo
Zhong Kui
Zhong Kui
Rydxr
Zhong Kui
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,541 Elo+
Solo
Osiris
Osiris
SavageGaming1
Osiris
Level 21
God Stats
13W - 18L
1,500 SR
Queue Stats
70W - 101L
1,253 Elo+
Solo
Bellona
Bellona
fireprime
Bellona
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 14
1,486 SR
1,408 Elo+

VS

Team Averages
Level 18
1,481 SR
1,369 Elo+
Neith
Neith
BHatfield
Neith
Level 5
God Stats
1W - 2L
1,590 SR
Queue Stats
3W - 3L
1,037 Elo+
Party 1
Da Ji
Da Ji
Gatsby791
Da Ji
Level 28
God Stats
1W - 2L
1,242 SR
Queue Stats
63W - 73L
1,378 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
GhostPenguin22
Morgan Le Fay
Level 28
God Stats
5W - 3L
1,612 SR
Queue Stats
109W - 133L
1,473 Elo+
Solo
Ra
Ra
KingRugrat
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Olorun
Olorun
iLriGgoSmiter
Olorun
Level 26
God Stats
4W - 6L
1,461 SR
Queue Stats
75W - 77L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 1
7,260
382
1,251
11,069
8,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 5 / 4
8,733
460
9,162
12,237
4,195
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
Rydxr
Zhong Kui
17
11 / 3 / 3
10,398
547
15,506
15,721
10,295
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 6 / 0
9,655
508
5,265
14,348
9,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
fireprime
Bellona
12
1 / 8 / 3
7,744
408
5,717
15,184
9,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BHatfield
Neith
15
6 / 6 / 2
10,018
527
9,089
12,799
3,836
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
Gatsby791
Da Ji
15
7 / 4 / 4
10,967
577
12,239
11,889
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
GhostPenguin22
Morgan Le Fay
19
5 / 2 / 7
12,344
650
10,524
11,875
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 8 / 8
9,913
522
6,049
11,676
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 2 / 1
13,900
732
13,211
14,321
5,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
49
21
Kills
27
27
Deaths
22
11
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
BHatfield
Neith
6
6
2
1.17
L
1
5
1
0.3
W
Da Ji
Gatsby791
Da Ji
7
4
4
2.25
W
Morgan Le Fay
GhostPenguin22
Morgan Le Fay
5
2
7
4.25
L
2
5
4
0.8
W
1
8
8
0.63
L
Zhong Kui
Rydxr
Zhong Kui
11
3
3
4.17
L
6
6
0
1
L
Bellona
fireprime
Bellona
1
8
3
0.31
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,901
Damage
51,112
68,559
Taken
62,560
41,996
Mitigated
25,120
11,853
Healing
17,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BHatfield
Neith
9,089
5,668
0
2,888
12,799
3,836
3,429
5,509
7,290
0
56,652
L
1,251
800
55
404
11,069
8,517
0
2,496
8,573
21,571
0
W
Da Ji
Gatsby791
Da Ji
12,239
3,471
0
1,788
11,889
5,031
0
1,755
10,134
0
51,557
W
Morgan Le Fay
GhostPenguin22
Morgan Le Fay
10,524
1,409
0
2,111
11,875
4,682
470
3,394
8,481
99,498
0
L
9,162
4,652
163
2,440
12,237
4,195
918
3,757
8,480
0
50,715
W
6,049
1,114
705
1,461
11,676
6,160
785
3,489
8,187
24,758
0
L
Zhong Kui
Rydxr
Zhong Kui
15,506
2,604
0
3,771
15,721
10,295
0
9,256
6,465
62,546
0
L
5,265
2,832
0
2,351
14,348
9,517
777
5,109
9,239
0
53,464
L
Bellona
fireprime
Bellona
5,717
2,120
0
2,669
15,184
9,472
712
9,166
6,018
0
25,920
W
13,211
6,651
252
8,436
14,321
5,411
5,310
3,010
11,311
112,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,790
Gold Earned
57,142
350
Minions Killed
559
0
Camps Cleared
0
1,470,762
Distance Traveled
1,633,576
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,018
527
101
5
0
315,672
1
L
Yemoja
7,260
382
30
2
0
207,159
1
W
Da Ji
10,967
577
73
4
0
361,463
1
W
Morgan Le Fay
12,344
650
156
8
0
345,122
5
L
Neith
8,733
460
87
5
0
314,075
0
W
Ra
9,913
522
32
2
0
293,093
0
L
Zhong Kui
10,398
547
104
5
0
289,333
1
L
Osiris
9,655
508
82
4
0
347,250
0
L
Bellona
7,744
408
47
2
0
312,945
0
W
Olorun
13,900
732
197
10
0
318,226
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role