Player Matchup

Gilgamesh
Gilgamesh
Dionyraz
Gilgamesh
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
The9thCrusade
Anhur
Level 126
God Stats
6W - 8L
1,598 SR
Queue Stats
90W - 88L
1,504 Elo+
Solo
Tiamat
Tiamat
blackcobra11
Tiamat
Level 26
God Stats
0W - 1L
1,498 SR
Queue Stats
0W - 4L
1,074 Elo+
Party 1
Team Averages
Level 54
1,532 SR
1,359 Elo+

VS

Team Averages
Level 79
1,525 SR
1,519 Elo+
Fenrir
Fenrir
Benjanin
Fenrir
Level 89
God Stats
4W - 2L
1,574 SR
Queue Stats
441W - 407L
1,522 Elo+
Solo
Set
Set
Skoped28
Set
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 44L
1,492 Elo+
Party 2
Sol
Sol
krustywolf6901
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dionyraz
Gilgamesh
13
3 / 5 / 1
9,740
649
6,359
14,564
11,625
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 2 / 4
9,558
637
8,094
9,240
3,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
2 / 8 / 1
9,242
616
7,237
12,972
6,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Benjanin
Fenrir
16
7 / 1 / 7
11,306
754
9,641
12,392
9,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 0 / 5
10,124
675
6,000
8,428
6,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 4 / 4
11,235
749
14,595
11,735
3,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
15
15
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Benjanin
Fenrir
7
1
7
10.5
L
Gilgamesh
Dionyraz
Gilgamesh
3
5
1
0.7
W
2
0
5
4.5
L
0
2
4
1
L
Tiamat
2
8
1
0.31
W
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,690
Damage
30,236
36,776
Taken
32,555
21,857
Mitigated
19,537
1,380
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Benjanin
Fenrir
9,641
2,791
0
3,843
12,392
9,589
321
2,152
10,240
0
26,906
L
Gilgamesh
Dionyraz
Gilgamesh
6,359
1,225
0
525
14,564
11,625
0
5,743
8,515
0
20,798
W
6,000
1,808
0
990
8,428
6,272
0
1,479
6,949
0
32,876
L
8,094
3,330
0
57
9,240
3,359
0
2,596
6,460
0
48,376
L
Tiamat
7,237
412
0
798
12,972
6,873
0
6,626
6,200
16,381
0
W
14,595
7,031
693
4,316
11,735
3,676
2,487
4,217
7,518
57,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,540
Gold Earned
32,665
156
Minions Killed
172
5
Camps Cleared
7
813,763
Distance Traveled
794,717
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,306
754
33
2
1
298,697
1
L
Gilgamesh
9,740
649
19
1
1
292,161
1
W
Set
10,124
675
57
4
4
263,694
3
L
Anhur
9,558
637
121
8
4
253,654
2
L
Tiamat
9,242
616
16
1
0
267,948
0
W
Sol
11,235
749
82
5
2
232,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role