Player Matchup

Arachne
Arachne
ADirtyLeviathan
Arachne
Level 65
God Stats
50W - 32L
1,675 SR
Queue Stats
60W - 55L
1,525 Elo+
Solo
Osiris
Osiris
AllenNOcrack
Osiris
Level 89
God Stats
7W - 4L
1,592 SR
Queue Stats
171W - 143L
1,499 Elo+
Solo
Janus
Janus
C Unit 728
Janus
Level 76
God Stats
3W - 6L
1,478 SR
Queue Stats
64W - 69L
1,429 Elo+
Solo
Sobek
Sobek
CM JacintoMx
Sobek
Level 103
God Stats
4W - 4L
1,400 SR
Queue Stats
52W - 49L
1,405 Elo+
Solo
Medusa
Medusa
TruthfulBullets
Medusa
Level 122
God Stats
12W - 4L
1,646 SR
Queue Stats
164W - 146L
1,443 Elo+
Solo
Team Averages
Level 91
1,558 SR
1,460 Elo+

VS

Team Averages
Level 101
1,544 SR
1,449 Elo+
Discordia
Discordia
 
Discordia
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
SlevinK02
Charybdis
Level 116
God Stats
1W - 6L
1,707 SR
Queue Stats
159W - 142L
1,460 Elo+
Solo
Cthulhu
Cthulhu
TheLastDodo
Cthulhu
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,466 Elo+
Solo
Ne Zha
Ne Zha
Varsuty
Ne Zha
Level 82
God Stats
9W - 8L
1,514 SR
Queue Stats
249W - 244L
1,383 Elo+
Solo
Ao Kuang
Ao Kuang
epsimatcha
Ao Kuang
Level 132
God Stats
5W - 5L
1,500 SR
Queue Stats
468W - 460L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 3 / 4
9,939
621
10,289
14,868
6,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Osiris
16
1 / 1 / 3
9,746
609
4,458
5,985
5,130
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
15
4 / 1 / 3
9,234
577
5,081
7,125
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 11
7,834
490
3,520
11,889
9,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
4 / 3 / 1
8,535
533
6,495
12,792
4,568
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 5 / 3
8,241
515
6,691
7,367
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
SlevinK02
Charybdis
10
1 / 4 / 3
6,564
410
5,768
7,582
2,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TheLastDodo
Cthulhu
11
1 / 5 / 4
6,777
424
7,850
10,272
9,123
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ne Zha
Varsuty
Ne Zha
13
0 / 3 / 0
7,597
475
4,602
10,404
6,094
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
epsimatcha
Ao Kuang
14
7 / 5 / 1
9,167
573
7,171
10,961
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
22
Kills
10
10
Deaths
22
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
5
3
0.5
W
11
3
4
4.33
W
Osiris
1
1
3
2.5
W
Janus
4
1
3
5.5
W
2
2
11
3.75
L
Charybdis
SlevinK02
Charybdis
1
4
3
0.63
L
Cthulhu
TheLastDodo
Cthulhu
1
5
4
0.6
W
4
3
1
1.5
L
Ne Zha
Varsuty
Ne Zha
0
3
0
0
L
Ao Kuang
epsimatcha
Ao Kuang
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,843
Damage
32,082
52,659
Taken
46,586
28,262
Mitigated
24,148
19,948
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,691
109
0
615
7,367
2,582
0
3,554
3,619
50,000
0
W
10,289
6,470
408
7,303
14,868
6,774
1,258
5,778
9,024
0
59,575
W
Osiris
4,458
836
0
1,302
5,985
5,130
894
303
5,682
9,884
47,869
W
Janus
5,081
256
0
1,597
7,125
2,326
1,912
4,557
2,248
51,680
0
W
3,520
521
0
2,204
11,889
9,464
168
3,624
8,117
13,040
0
L
Charybdis
SlevinK02
Charybdis
5,768
2,589
0
1,632
7,582
2,617
226
1,585
5,979
0
29,592
L
Cthulhu
TheLastDodo
Cthulhu
7,850
643
0
1,408
10,272
9,123
0
1,921
8,325
33,212
0
W
6,495
3,627
405
6,729
12,792
4,568
1,246
7,151
5,599
0
64,488
L
Ne Zha
Varsuty
Ne Zha
4,602
317
0
3,328
10,404
6,094
0
1,503
8,841
0
52,444
L
Ao Kuang
epsimatcha
Ao Kuang
7,171
2,305
0
3,431
10,961
3,732
0
93
10,868
38,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,288
Gold Earned
38,346
496
Minions Killed
384
0
Camps Cleared
0
1,579,724
Distance Traveled
1,418,807
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,241
515
106
7
0
276,088
5
W
Arachne
9,939
621
92
6
0
343,452
0
W
Osiris
9,746
609
145
9
0
327,759
6
W
Janus
9,234
577
124
8
0
343,652
4
W
Sobek
7,834
490
14
1
0
297,948
3
L
Charybdis
6,564
410
53
3
0
240,411
4
L
Cthulhu
6,777
424
50
3
0
320,123
2
W
Medusa
8,535
533
121
8
0
266,913
6
L
Ne Zha
7,597
475
106
7
0
317,087
3
L
Ao Kuang
9,167
573
69
4
0
265,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role