Player Matchup

Ymir
Ymir
AnonymoHacker
Ymir
Level 16
God Stats
0W - 4L
1,192 SR
Queue Stats
33W - 35L
1,404 Elo+
Party 2
Jing Wei
Jing Wei
FELIPRO0411
Jing Wei
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 29L
1,424 Elo+
Solo
Arachne
Arachne
FeeblesBalls
Arachne
Level 28
God Stats
10W - 10L
1,463 SR
Queue Stats
29W - 31L
1,413 Elo+
Solo
Ra
Ra
Hreivax925
Ra
Level 21
God Stats
7W - 10L
1,186 SR
Queue Stats
407W - 480L
1,327 Elo+
Solo
Zhong Kui
Zhong Kui
NJoacko
Zhong Kui
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,229 Elo+
Party 2
Team Averages
Level 20
1,368 SR
1,359 Elo+

VS

Team Averages
Level 22
1,396 SR
1,336 Elo+
Chernobog
Chernobog
Kami2431
Chernobog
Level 29
God Stats
44W - 50L
1,489 SR
Queue Stats
67W - 99L
1,312 Elo+
Party 1
Janus
Janus
MooseShephard
Janus
Level 29
God Stats
24W - 33L
1,360 SR
Queue Stats
52W - 83L
1,264 Elo+
Party 1
Yemoja
Yemoja
XBaBillon029
Yemoja
Level 2
God Stats
1W - 2L
1,191 SR
Queue Stats
2W - 3L
1,109 Elo+
Solo
Chaac
Chaac
XRayFallenPy
Chaac
Level 27
God Stats
8W - 6L
1,439 SR
Queue Stats
121W - 123L
1,505 Elo+
Solo
Mercury
Mercury
themightythore
Mercury
Level 24
God Stats
6W - 5L
1,500 SR
Queue Stats
64W - 77L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 7
7,627
401
2,717
10,726
8,690
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
FELIPRO0411
Jing Wei
18
12 / 2 / 0
11,072
583
17,961
17,552
7,457
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
FeeblesBalls
Arachne
15
5 / 2 / 1
10,352
545
5,494
13,716
5,029
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 8 / 2
8,891
468
1,989
9,224
4,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
NJoacko
Zhong Kui
9
0 / 6 / 2
7,283
383
2,802
8,801
4,358
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Kami2431
Chernobog
14
0 / 8 / 6
9,079
478
10,006
12,961
3,399
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
5 / 1 / 1
11,966
630
8,650
7,364
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
13
2 / 4 / 2
8,445
444
5,736
10,175
5,309
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 2 / 3
8,776
462
6,601
8,924
5,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
12 / 3 / 2
13,535
712
9,874
15,006
6,631
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
17
Kills
21
21
Deaths
18
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
7
1.17
L
Jing Wei
FELIPRO0411
Jing Wei
12
2
0
6
L
Arachne
FeeblesBalls
Arachne
5
2
1
2.75
L
0
8
2
0.13
W
Chernobog
Kami2431
Chernobog
0
8
6
0.38
W
5
1
1
5.5
L
Zhong Kui
NJoacko
Zhong Kui
0
6
2
0.17
W
Yemoja
2
4
2
0.75
W
2
2
3
1.75
W
12
3
2
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,963
Damage
40,867
60,019
Taken
54,430
30,288
Mitigated
23,562
13,717
Healing
9,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,717
289
0
400
10,726
8,690
168
2,304
8,353
31,245
0
L
Jing Wei
FELIPRO0411
Jing Wei
17,961
16,770
0
7,995
17,552
7,457
746
4,645
12,568
0
93,218
L
Arachne
FeeblesBalls
Arachne
5,494
4,250
0
2,804
13,716
5,029
0
1,838
11,607
0
41,292
L
1,989
487
113
517
9,224
4,754
954
4,645
4,356
52,715
0
W
Chernobog
Kami2431
Chernobog
10,006
5,287
0
404
12,961
3,399
401
913
12,048
0
48,793
W
8,650
182
97
3,495
7,364
2,411
3,539
998
6,366
90,299
0
L
Zhong Kui
NJoacko
Zhong Kui
2,802
574
0
1,888
8,801
4,358
0
804
7,359
22,807
0
W
Yemoja
5,736
862
423
22
10,175
5,309
314
1,804
8,371
17,939
0
W
6,601
1,269
0
3,902
8,924
5,812
212
2,181
6,743
0
38,598
W
9,874
7,614
0
1,282
15,006
6,631
3,208
1,612
13,394
0
121,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,225
Gold Earned
51,801
421
Minions Killed
561
0
Camps Cleared
0
1,381,432
Distance Traveled
1,590,798
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,627
401
43
2
0
252,055
0
L
Jing Wei
11,072
583
157
8
0
369,966
3
L
Arachne
10,352
545
61
3
0
328,164
0
L
Ra
8,891
468
106
6
0
271,810
0
W
Chernobog
9,079
478
98
5
0
289,248
2
W
Janus
11,966
630
185
10
0
368,256
3
L
Zhong Kui
7,283
383
54
3
0
159,437
0
W
Yemoja
8,445
444
19
1
0
303,662
2
W
Chaac
8,776
462
74
4
0
219,112
0
W
Mercury
13,535
712
185
10
0
410,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role